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  1. raster-i raster-i Public

    A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.

    C++ 208 7

  2. carg-os/karg carg-os/karg Public

    A POSIX RISC-V OS kernel written in C23, featuring preemptive priority scheduling, virtual memory, tiered allocators, time management, modular device drivers, with support for ELF and VirtIO-GPU.

    C 30 3

  3. prisma prisma Public

    A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.

    Rust 16 1

  4. rendo rendo Public

    An educational rasterizer with 0 dependencies for SITCON, showcasing the principles of graphics through a CPU-only programmable pipeline with features like shadow mapping, deferred shading and SSAO.

    C++ 8 1

  5. sysprog21/rv32emu sysprog21/rv32emu Public

    Compact and Efficient RISC-V RV32I[MAFC] emulator

    C 416 100

  6. cubus cubus Public

    A voxel sandbox game with procedurally generated open world, utilizing a multi-threaded chunk mesh renderer which supports AO and shadow mapping, as well as a database to save player and world states.

    C++ 11