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SteamVR Release Notes and Known Issues

This is a development release. It is intended to allow developers to start creating SteamVR content for Linux platforms. Limited hardware support is provided.

SteamVR and VR apps require a special build of the 64-bit Vulkan loader, which is included in the Steam Runtime. Make sure a system copy of libvulkan isn't being picked up by SteamVR or the games, which might involve disabling STEAM_RUNTIME_PREFER_HOST_LIBRARIES if you have a libvulkan installed on your system.

For discussions and questions, please use the SteamVR for Linux forum at http://steamcommunity.com/app/250820/discussions/5/.

For bugs, please file an issue on this github issue tracker. https://github.com/ValveSoftware/SteamVR-for-Linux/issues

GRAPHICS DRIVER REQUIREMENTS

SteamVR is built on top of the Vulkan API and requires the latest Vulkan drivers.

NVIDIA cards require version 381.22 of the NVIDIA Driver or above. A Debian packaged version of this driver can be found in the "NVIDIA Development Drivers" PPA at https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa.

sudo add-apt-repository ppa:graphics-drivers/ppa

The NVIDIA driver supports direct mode, meaning the HMD will not appear on your desktop, or if it does, the display will have to be turned off in xrandr before being able to use VR.

AMD graphics require a specific tree of the radv driver. Use the radv-wip-steamvr branch of this repository: https://github.com/airlied/mesa. It doesn't support direct mode currently, so the HMD display will have to be positioned on your desktop in extended mode, and your system compositor disabled while using VR.

Intel graphics are not currently supported.

USB DEVICE REQUIREMENTS

SteamVR needs to be able to access the HTC Vive's USB devices. On most Linux distributions this is not allowed by default. The latest version (1.0.0.54) of the Steam package available on http://store.steampowered.com will automatically install udev rules that allow this. However, many distributions repackage Steam. If you have installed one of those packages, you may not have the latest Steam udev rules. Your udev rules should be in the file /lib/udev/rules.d/60-HTC-Vive-perms.rules and contain the following rules:

# HTC Vive HID Sensor naming and permissioning
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2101", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2000", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="1043", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2050", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2011", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2012", TAG+="uaccess"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", TAG+="uaccess"
# HTC Camera USB Node
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8328", TAG+="uaccess"
# HTC Mass Storage Node
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8200", TAG+="uaccess"
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8a12", TAG+="uaccess"

NATIVE DEVELOPMENT

Version 1.0.7 of the OpenVR SDK has full support for Linux platforms: https://github.com/ValveSoftware/openvr

UNREAL ENGINE

Unreal Engine 4.16 will have support for SteamVR on Linux. The 4.16 branch is currently available in the UE4 GitHub repository for preview access: https://github.com/EpicGames (requires free Epic Games account).

UNITY DEVELOPMENT

Unity development is not currently supported.

KNOWN ISSUES

  • OpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal. See: https://github.com/ValveSoftware/openvr/wiki/Vulkan
  • Even with Vulkan applications, performance issues are still being worked on on both the runtime and the game engine side
  • Desktop view in the dashboard currently doesn't work (fixed in May 8 Steam client beta)
  • Power management of base stations is not currently implemented
  • Headset audio device switching is not currently implemented
  • The VR status window isn't currently aware of direct mode being enabled or not, so the "enable direct mode" and "disable direct mode" buttons should not be used; direct mode is automatically enabled where supported
  • Firmware update of base stations is not supported (both USB and Bluetooth connections)

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Issue tracker for the Linux port of SteamVR

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