Zone 13 is a tactical horror shooter built in Godot 4, set in a cold, decayed military quarantine zone. The focus is on atmospheric dread, immersive navigation, and tactical survival in an abandoned area filled with secrets.
You are a lone soldier sent to investigate a dead zone where communication has ceased. Your flashlight is your only guide. Fog, decayed buildings, and silence surround you... until it doesnโt.
- ๐ฏ Tactical shooter elements (cover, exploration)
- ๐ป Psychological horror and immersive sound design
- ๐ซ๏ธ Heavy fog and flashlight-based visibility
- ๐๏ธ Retro, green-tinted military decay aesthetic
- โ Half of the world map built using modular kits
- โ Terrain sculpted with flat foggy ambiance
- โ Dynamic prop scatter system (rocks, assets)
- โ Basic player controller + flashlight setup
- โ Environmental lighting and fog tuned for fear
- Design and populate interior areas
- Add ambient sound and reactive audio triggers
- Implement AI enemy prototype
- Weapon + shooting mechanics
- Save/load zones and player inventory
- ๐งฑ Hexagon Kit
- ๐๏ธ Modular Building Kit
- ๐ฃ๏ธ 3D Road Kit
- ๐ซ Blaster Kit
- ๐ฒ Godot Free Tree Assets
- ๐น Engine: Godot 4.x
- ๐ป Language: GDScript
- ๐จ Style: Retro military green, foggy, lo-fi
- โ๏ธ Hosted on GitHub with SSH deployment
- Clone the repo:
git clone git@github.com:your-username/zone13.git
- Open the project in Godot 4.
- Press F5 to run the scene.
Every commit pushes development forward like a military report. Expect progress snapshots, design breakdowns, and even in-universe logs in the near future.
"Stay in the light. Or don't โ and meet what waits in the fog."