Releases: ajh123/HistorySurvival.test-pre0.0.5
v0.0.4
History Survival but now using LibGDX .
Features
- LibGDX is now used instead of plain old LWJGL (Actually LibGDX still uses it).
- The better multiplayer never came I guess? It will come in a future version!
- Currently the the terrain is limited to a small world of voxels.
- The world cannot be updated or saved.
Merged Pull Requests.
- LibGDX Rewrite by @ajh123 in ajh123-development/HistorySurvival#2
Full Changelog: ajh123-development/HistorySurvival@v0.0.3...v0.0.4
v0.0.3
The very third version!
This is nearly exactly the same as the second History Survival version. Except the old terrain system has been removed. There is also a new world selection / creation menus. World data is now split into multiple files. Separate game objects are now saved separately along with player data.
The next version 0.0.4 will have better Multiplayer support.
Controls
Use the left control key, with the left or right mouse buttons, to rotate the camera.
Use the scroll wheel to zoom in or out.
Click the scroll wheel to reset camera angles.
Use the W, A, S or D keys to move the player.
Use the R key to return to the world spawn.
Use the menu bar to open the debug menu.
Kown Bugs
Voxel textures are not rendered properly
v0.0.2
Full Changelog: ajh123-development/HistorySurvival@v0.0.1...v0.0.2