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We are receiving random native crashes on Android 6.0 with this animation:
A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 25340 (b.lottie.issues)
A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
A/DEBUG: Build fingerprint: 'Android/rk3288/rk3288:6.0.1/MXC89K/ian05211108:userdebug/test-keys'
A/DEBUG: Revision: '0'
A/DEBUG: ABI: 'arm'
A/DEBUG: pid: 25340, tid: 25340, name: b.lottie.issues >>> com.airbnb.lottie.issues <<<
A/DEBUG: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
A/DEBUG: r0 befa5bd0 r1 00000000 r2 befa5940 r3 befa5c30
A/DEBUG: r4 befa5c30 r5 befa5944 r6 befa5940 r7 befa593c
A/DEBUG: r8 befa5934 r9 00000001 sl befa5bd0 fp befa5c30
A/DEBUG: ip b6b63704 sp befa5900 lr befa5c30 pc b6a22bda cpsr 200f0030
A/DEBUG: backtrace:
A/DEBUG: #00 pc 0013abda /system/lib/libskia.so (ZNK11SkOpSegment9nextChaseEPP12SkOpSpanBasePiPP8SkOpSpanS2+117)
A/DEBUG: #1 pc 0013b4c7 /system/lib/libskia.so (ZN11SkOpSegment19markAndChaseWindingEP12SkOpSpanBaseS1_iiPS1+98)
A/DEBUG: #2 pc 00152aed /system/lib/libskia.so (_ZN8SkOpSpan11sortableTopEP11SkOpContour+836)
A/DEBUG: #3 pc 00152b9f /system/lib/libskia.so (_ZN11SkOpSegment15findSortableTopEP11SkOpContour+34)
A/DEBUG: #4 pc 00152bdd /system/lib/libskia.so (ZN11SkOpContour15findSortableTopEPS+24)
A/DEBUG: #5 pc 00152c01 /system/lib/libskia.so (_Z15FindSortableTopP15SkOpContourHead+18)
A/DEBUG: #6 pc 001404c3 /system/lib/libskia.so (_Z7OpDebugRK6SkPathS1_8SkPathOpPS_b+426)
A/DEBUG: #7 pc 001408cb /system/lib/libskia.so (Z2OpRK6SkPathS1_8SkPathOpPS+6)
A/DEBUG: #8 pc 727f8bb7 /data/dalvik-cache/arm/system@framework@boot.oat (offset 0x1eed000)
A/DEBUG: Tombstone written to: /data/tombstones/tombstone_09
E/DEBUG: AM write failed: Broken pipe`
I've test the animation also in issue repro with nothing else than the animation running in loop (in fact the log is referred to lottie-issue)
We are using lottie-android3.4.0, the latest version of after effects and bodymovin and removed all the incompatible layers and components but the crash still occur...
We are tied to android 6.0 due to hardware restriction (industrial tablet), but we also face the same crash on emulator with android 6.0.
We also tried setting renderMode="software" like written in #1453 but the problem persist...
Any advice?
The text was updated successfully, but these errors were encountered:
We had the same error with one of our animation and Android 6.
Today i updated all the Lottie Extract Plugin for After Effects Bodymovin to Lottie Version 5.7.3 and made a fresh export (with Backward compatibility enabled).
and the Android Lottie Version to 3.4.2.
My test on a Android 6 Hardware device (a WIKO Sunny china phone) was successful, no more Problems with our animations.
We are receiving random native crashes on Android 6.0 with this animation:
A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 25340 (b.lottie.issues)
A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
A/DEBUG: Build fingerprint: 'Android/rk3288/rk3288:6.0.1/MXC89K/ian05211108:userdebug/test-keys'
A/DEBUG: Revision: '0'
A/DEBUG: ABI: 'arm'
A/DEBUG: pid: 25340, tid: 25340, name: b.lottie.issues >>> com.airbnb.lottie.issues <<<
A/DEBUG: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
A/DEBUG: r0 befa5bd0 r1 00000000 r2 befa5940 r3 befa5c30
A/DEBUG: r4 befa5c30 r5 befa5944 r6 befa5940 r7 befa593c
A/DEBUG: r8 befa5934 r9 00000001 sl befa5bd0 fp befa5c30
A/DEBUG: ip b6b63704 sp befa5900 lr befa5c30 pc b6a22bda cpsr 200f0030
A/DEBUG: backtrace:
A/DEBUG: #00 pc 0013abda /system/lib/libskia.so (ZNK11SkOpSegment9nextChaseEPP12SkOpSpanBasePiPP8SkOpSpanS2+117)
A/DEBUG: #1 pc 0013b4c7 /system/lib/libskia.so (ZN11SkOpSegment19markAndChaseWindingEP12SkOpSpanBaseS1_iiPS1+98)
A/DEBUG: #2 pc 00152aed /system/lib/libskia.so (_ZN8SkOpSpan11sortableTopEP11SkOpContour+836)
A/DEBUG: #3 pc 00152b9f /system/lib/libskia.so (_ZN11SkOpSegment15findSortableTopEP11SkOpContour+34)
A/DEBUG: #4 pc 00152bdd /system/lib/libskia.so (ZN11SkOpContour15findSortableTopEPS+24)
A/DEBUG: #5 pc 00152c01 /system/lib/libskia.so (_Z15FindSortableTopP15SkOpContourHead+18)
A/DEBUG: #6 pc 001404c3 /system/lib/libskia.so (_Z7OpDebugRK6SkPathS1_8SkPathOpPS_b+426)
A/DEBUG: #7 pc 001408cb /system/lib/libskia.so (Z2OpRK6SkPathS1_8SkPathOpPS+6)
A/DEBUG: #8 pc 727f8bb7 /data/dalvik-cache/arm/system@framework@boot.oat (offset 0x1eed000)
A/DEBUG: Tombstone written to: /data/tombstones/tombstone_09
E/DEBUG: AM write failed: Broken pipe`
I've test the animation also in issue repro with nothing else than the animation running in loop (in fact the log is referred to lottie-issue)
We are using lottie-android3.4.0, the latest version of after effects and bodymovin and removed all the incompatible layers and components but the crash still occur...
We are tied to android 6.0 due to hardware restriction (industrial tablet), but we also face the same crash on emulator with android 6.0.
We also tried setting renderMode="software" like written in #1453 but the problem persist...
Any advice?
The text was updated successfully, but these errors were encountered: