The declarative animation engine โ Animate HTML elements using only data-*
attributes. No custom JavaScript required.
- ๐ง Fully declarative via
data-anim-init
anddata-anim-config
- ๐ฎ Frame-based timeline
- ๐จ Supports numeric values and colors
- โก Per-subvalue easing (e.g.,
transform: translateY(20px.out)
,color: #00f.out
) - ๐ง Detects and interpolates each number or color in a single property (e.g.,
box-shadow
,filter
,transform
,outline
, etc.) - ๐ฏ Multiple timeline sources (2 types):
- external-controlled (scroll, input range, other)
- triggered timer (looping or one-shot)
- ๐ Triggered animation with runtime control API
- โฐ Playback control: trigger, pause, resume, stop, seek
- ๐ Direction control with
reverse
- โ๏ธ Play-once support with
once
- ๐ช Hooks:
onStart
andonFinish
- ๐งฉ Easy to extend and integrate
npm install animbase
Then import manually:
import AnimBase from 'animbase';
<script src="https://cdn.jsdelivr.net/npm/animbase@1.1.2/dist/animbase.iife.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/animbase@1.1.2/dist/animbase.iife.min.js"></script>
These use data-anim-controller-ref
and/or data-anim-controlled-by
.
<input type="range" id="range" min="0" max="100" />
<div
data-anim-controller-ref="#range"
data-anim-controlled-by="value"
data-anim-init='{"opacity": "0"}'
data-anim-config='{"100": {"opacity": "1"}}'
></div>
<!-- Or using scrollY on window -->
<div
data-anim-controlled-by="scrollY"
data-anim-init='{"transform": "translateY(100px.out)"}'
data-anim-config='{"200": {"transform": "translateY(0px.out)"}}'
></div>
data-anim-controller-ref
: selector of the controlling element (default:window
)data-anim-controlled-by
: property to read (e.g.value
,scrollTop
,scrollLeft
)data-anim-listen
(optional): event to listen (e.g.input
,scroll
,timeupdate
, etc.)
Default behavior:
- If only
data-anim-controller-ref
โ property defaults tovalue
, listens toinput
- If only
data-anim-controlled-by
โ target defaults towindow
, uses common scroll events
<!-- Config element (required once per group) -->
<div
data-anim-trigger-group="hero"
data-anim-trigger-config='{"speed": 60, "once": false, "reverse": false, "autostart": true}'
></div>
<!-- Animated element(s) -->
<div data-anim-init='{"opacity": "0"}' data-anim-config='{"100": {"opacity": "1"}}' data-anim-trigger-group="hero"></div>
<!-- Optional JS control -->
<script>
AnimBase.trigger('hero');
</script>
Group config should be placed on a separate, non-animated element.
API reference and usage guide:
๐ https://agusmade.github.io/animbase/docs
Explore live demos of AnimBase in action:
๐ https://agusmade.github.io/animbase/demo
Includes coverflow, book flips, 3D cards, scroll animations, and more.
--
AnimBase includes multiple builds:
File | Type | Notes |
---|---|---|
animbase.esm.js |
ESM | For modern bundlers |
animbase.cjs.js |
CommonJS | For Node or legacy tools |
animbase.iife.js |
IIFE | Non-minified global build |
animbase.iife.min.js |
IIFE (min) | Production CDN use |
animbase-core-only.*.js |
Core only | Excludes auto-init logic |
โ ๏ธ Source maps are not included in the npm package to keep it lightweight.
AnimBase lets you define powerful animations entirely using HTML attributes โ no JavaScript required for most cases.
It works by parsing two key attributes:
Defines the initial styles of the element as a JSON string.
data-anim-init='{"opacity": "0", "transform": "scale(0.5)"}'
Defines a timeline of keyframes, where each key (frame number) maps to a style change. Values are interpolated over time.
data-anim-config='{ "500": {"opacity": "1.out", "transform": "scale(1.spring)"} }'
Each variable inside a value string (e.g. 5rem.outQuad
) can have its own easing. AnimBase parses:
- Numbers:
100
,50px
,-2.5rem
,10%
- Colors:
#fff
,#5bf.outBounce
- Easing functions:
linear
,spring
,outQuad
, etc.
<div
data-anim-init='{"boxShadow": "1px -2.5rem 10% #5bf"}'
data-anim-config='{"300": {"boxShadow": "3px 5rem.in 10% #fa2.outBounce"}}'
>
AnimBase
</div>
Each variable animates independently with its own easing. AnimBase matches variables by position, so value structure must stay consistent across keyframes.
๐ Want more details? See the full explanation here
AnimBase.trigger('group'); // Start animation
AnimBase.pause('group'); // Pause
AnimBase.resume('group'); // Resume
AnimBase.stop('group'); // Stop and reset
AnimBase.seek('group', 50); // Jump to frame 50
AnimBase.setReverse('group', true); // Reverse playback
AnimBase.setOnce('group', true); // Play once only
AnimBase.setHooks('group', {
onStart: () => console.log('Started'),
onFinish: () => console.log('Finished'),
});
// Add element programmatically
AnimBase.getAnimator('group').addElement(domElement, {init, config});
MIT
๐ Check out the live demos to see AnimBase in action, or integrate it into your next web creation!
๐ GitHub: github.com/agusmade/animbase
๐ฆ NPM: npmjs.com/package/animbase
๐ AnimBase is open-source and ready to grow with your creativity.
Contribute, suggest features, or just say hi!
Made with โค๏ธ by Agus Made