Releases: adjust/unity_sdk
Releases · adjust/unity_sdk
Version 5.1.2
Added
- Added support for custom
CODE_SIGN_ENTITLEMENTS
file name (#327).
Native SDKs
Kudos
Big thank you to @kmasuda050 (#327).
Pull Request #329
Version 5.1.1
Fixed
- Added missing null checks for native
jsonResponse
fields (adjust/flutter_sdk#160).
Native SDKs
Pull Request #328
Version 5.1.0
Added
- Added
JsonResponse
toAdjustAttribution
where every key-value pair sent by the backend as part of the attribution response can be found. - Added the ability to specify the name of custom Android activity which you might be using instead of the default
com.unity3d.player.UnityPlayerActivity
(#273).
Changed
- Switched to adding
<intent-filter>
per specified Android URI scheme instead of adding them all as<data>
entries to the same intent filter (#266). - Moved execution of all the C# callbacks into the main Unity thread (#277, #310).
Native SDKs
Kudos
Big thank you to @CodeMasterYi (#267).
Pull Request #326
Version 5.0.7
Added
- Added sending of the additional parameter to improve troubleshooting of
SKAdNetwork
related issues.
Fixed
- Fixed occasional occurrences in which ATT waiting interval timer was not being started.
- Fixed occasional NPE occurrences when app was entering background (adjust/android_sdk#630).
Native SDKs
Pull Request #325
Version 5.0.6
Fixed
- Cleaned up unused methods from the API.
Changed
- Switched to native Android SDK version that depends on a specific version of the signature library.
Native SDKs
Pull Request #323
Version 5.0.5
Fixed
- Tagged the version which is now having submodules pointing to public repositories allowing OpenUPM to properly clone this repository (#314).
- Fixed issue introduced with Unity SDK v5.0.4 where the old name of native Android log level enum was being referenced (#316).
- Fixed error being thrown because of Adjust editor script in cases where iOS Build Support Unity module was not installed (#317).
Native SDKs
Kudos
Big thank you to @IvanCerezo for testing contributions to this release.
Pull Request #313
Version 5.0.4
Changed
- Updated minimal supported Unity version to
2018.2
. - Improved support for properly linking Adjust SDK dependencies regardless of the EDM4U iOS Resolver settings. With this change, there is no longer need to uncheck the
Link frameworks statically
option from EDM4U iOS Resolver settings. This should address issues like #308 (comment). - Improved handling and disposal of
AndroidJavaObject
instances (#303). - Removed
Example
directory from.unitypackage
. Example scene is now part of the repository only. This should address this issue: #311. - Removed the
Assets
menu item logic fromAdjustEditor
script which was generating SDK's.unitypackage
.
Native SDKs
Kudos
Big thank you to @username-dorf for contributions to this release.
Pull Request #313
Version 5.0.3
Fixed
- Fixed not functional URL strategy feature for Android platform.
- Updated to native iOS SDK v5.0.1 which fixes
Adjust.modulemap not found
error in certain cases of importing of the native iOS SDK via CocoaPods.
Native SDKs
Pull Request #312
Version 5.0.2
Added
- Enabled obtaining of the last opened deep link (
Adjust.GetLastDeeplink
) on Android platform.
Fixed
- Fixed method for getting Google Play Advertising ID (#305).
- Fixed ambiguous overloads errors occurring when invoking some of the asynchronous getter methods on Android platform (#288).
Native SDKs
Kudos
Big thank you to @mrerenimo and @TeorikDeli for contributions to this release.
Pull Request #307
Version 5.0.1
Fixed
- Fixed handling of deferred deep links on iOS platform.
Changed
- Added attribution and deferred deep link callbacks to example app.
Native SDKs
Pull Request #304