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Releases: adjust/unity_sdk

Version 5.1.2

06 Mar 13:53
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Added

  • Added support for custom CODE_SIGN_ENTITLEMENTS file name (#327).

Native SDKs


Kudos

Big thank you to @kmasuda050 (#327).


Pull Request #329

Version 5.1.1

05 Mar 17:15
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Fixed


Native SDKs


Pull Request #328

Version 5.1.0

28 Feb 11:21
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⚠️ Use v5.1.1 or later instead.


Added

  • Added JsonResponse to AdjustAttribution where every key-value pair sent by the backend as part of the attribution response can be found.
  • Added the ability to specify the name of custom Android activity which you might be using instead of the default com.unity3d.player.UnityPlayerActivity (#273).

Changed

  • Switched to adding <intent-filter> per specified Android URI scheme instead of adding them all as <data> entries to the same intent filter (#266).
  • Moved execution of all the C# callbacks into the main Unity thread (#277, #310).

Native SDKs


Kudos

Big thank you to @CodeMasterYi (#267).


Pull Request #326

Version 5.0.7

04 Feb 21:46
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Added

  • Added sending of the additional parameter to improve troubleshooting of SKAdNetwork related issues.

Fixed

  • Fixed occasional occurrences in which ATT waiting interval timer was not being started.
  • Fixed occasional NPE occurrences when app was entering background (adjust/android_sdk#630).

Native SDKs


Pull Request #325

Version 5.0.6

05 Dec 21:55
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Fixed

  • Cleaned up unused methods from the API.

Changed

  • Switched to native Android SDK version that depends on a specific version of the signature library.

Native SDKs


Pull Request #323

Version 5.0.5

24 Oct 12:16
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Fixed

  • Tagged the version which is now having submodules pointing to public repositories allowing OpenUPM to properly clone this repository (#314).
  • Fixed issue introduced with Unity SDK v5.0.4 where the old name of native Android log level enum was being referenced (#316).
  • Fixed error being thrown because of Adjust editor script in cases where iOS Build Support Unity module was not installed (#317).

Native SDKs


Kudos

Big thank you to @IvanCerezo for testing contributions to this release.


Pull Request #313

Version 5.0.4

18 Oct 12:07
a629336
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Changed

  • Updated minimal supported Unity version to 2018.2.
  • Improved support for properly linking Adjust SDK dependencies regardless of the EDM4U iOS Resolver settings. With this change, there is no longer need to uncheck the Link frameworks statically option from EDM4U iOS Resolver settings. This should address issues like #308 (comment).
  • Improved handling and disposal of AndroidJavaObject instances (#303).
  • Removed Example directory from .unitypackage. Example scene is now part of the repository only. This should address this issue: #311.
  • Removed the Assets menu item logic from AdjustEditor script which was generating SDK's .unitypackage.

Native SDKs


Kudos

Big thank you to @username-dorf for contributions to this release.


Pull Request #313

Version 5.0.3

17 Sep 15:03
fe136c2
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Fixed

  • Fixed not functional URL strategy feature for Android platform.
  • Updated to native iOS SDK v5.0.1 which fixes Adjust.modulemap not found error in certain cases of importing of the native iOS SDK via CocoaPods.

Native SDKs


Pull Request #312

Version 5.0.2

27 Aug 13:43
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Added

  • Enabled obtaining of the last opened deep link (Adjust.GetLastDeeplink) on Android platform.

Fixed

  • Fixed method for getting Google Play Advertising ID (#305).
  • Fixed ambiguous overloads errors occurring when invoking some of the asynchronous getter methods on Android platform (#288).

Native SDKs


Kudos

Big thank you to @mrerenimo and @TeorikDeli for contributions to this release.


Pull Request #307

Version 5.0.1

19 Aug 18:56
a7528f3
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Fixed

  • Fixed handling of deferred deep links on iOS platform.

Changed

  • Added attribution and deferred deep link callbacks to example app.

Native SDKs


Pull Request #304