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Variable interfacing #104

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aconstlink opened this issue Oct 8, 2024 · 1 comment
Open

Variable interfacing #104

aconstlink opened this issue Oct 8, 2024 · 1 comment
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critical enhancement New feature or request

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@aconstlink
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A major problem is how to properly and generically interface with variables in order to connect engine layers.

For UI purposes, the property system exists. For real-time the wire framework is used. But how can the engine interface with random variables in order to expose them as properties or as slots in a wire node.

So I try to implement a variable interfacing library that exposes more information about variables but still have them efficient enough to be used during run-time.

This can be used to connect to keyframe animations, other computations or a UI property sheet in a generic way.

@aconstlink aconstlink added enhancement New feature or request critical labels Oct 8, 2024
@aconstlink aconstlink self-assigned this Oct 8, 2024
@aconstlink
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I actually experimented with meta data and some stored setter/getter stuff. But it turned out that is sucked, so I changed my mind and moved everything to wire.

In wire, there will be a variable type which will exactly do what we need.

I.e. connecting to variables/subvariables through slots. So there will be no unsafe pointer bingbang. It then will also nicely integrate into the concurrent node framework.

aconstlink added a commit that referenced this issue Oct 10, 2024
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