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Add more realistic missile dynamics #8215

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TheCandianVendingMachine
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@TheCandianVendingMachine TheCandianVendingMachine commented Apr 19, 2021

Overview

When merged this pull request will:

Navigation types:

  • Direct Line of Sight
  • Proportional Navigation
  • Augmented Proportional Navigation (takes into account target acceleration)
  • Zero-Effort Miss (separate form of proportional navigation that allows for a more efficient intercept)

Changes flight model of weapons to utilise in-engine calculations of velocity. This avoids issues where the missile will lose all of its energy and hang in the air. This also allows for "bang-bang" guidance weapons, such as the GBU-12.

Merge Strategy

Merge all of the associated missile guidance PR's alongside this. This PR does not fix the existing implementations, so master will be broken. Merge the following alongside:

TBD

Misc

To-Do

  • Localisation
  • Documentation
  • Add NLAW navigation type
  • Add SACLOS/Beam guided navigation type
  • Add Hellfire mid-course guidance logic
  • Tweak Javelin mid-course guidance logic
  • Fix RPT spam through IR seeker when close to target
  • Create UX for selecting GPS attack profile/mission (Between PP and TOO, and between PP missions)
  • Add ground based missiles (see todo.txt)
  • Multiplayer testing
  • Multiplayer tweaking
  • Convert all tabs to spaces (text editor reset settings apparently)
  • Add videos of this system in action

Videos:
https://youtu.be/5MrPyqcZc0I
https://youtu.be/WF9K1GitV00
https://youtu.be/xXSJLwrJW1A
https://youtu.be/E9O9M5OcxdU
https://youtu.be/_v6BdAw-MA0

Sorry, something went wrong.

PabstMirror and others added 22 commits September 9, 2023 11:24
@TheCandianVendingMachine
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Good to review again

@TheCandianVendingMachine
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Updated, now is #10019

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