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Medical - Only stitch wounds on not bleeding body parts #7044
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I think it should be a setting and default turned off. |
Same, should be a setting like in current. |
I think it should be a setting... and default turned on :P |
But muh realism, I can stitch that bleeding guy if I want to! |
Now that you mention realism, why should stable condition be a requirement? (I may have missed a meeting where this setting was discussed). Shouldn't it just be |
Good point too. I thought of "stable" as not bleeding, but it's actually alot more. I can stitch someone with severe bloodloss or in cardiac arrest or with low heart rate or with low blood pressure. |
Agreed, only bleeding should be stopped before stitching. The rest is up to medic's knowledge. |
I'd maybe even go as far as saying a setting isn't needed if we just say bleeding should always be stopped before stitching |
That opens a problem tho, you cannot stitch specific body parts can you? If you have problems with constant wound reopening (Left arm is now closed, but right arm already reopened) you can never get him dry. Maybe we can just allow stitching if there is atleast one bodypart that can be stitched (has wounds, but not bleeding) and then let it only stitch the parts that are able to (Needs to also adjust the timer). |
This could work. We could also change stitching to be body part specific if we go this route. Thoughts? |
I would like that |
If we adjust the timer accordingly I think that's good. |
The stitching kit removes wounds as the bar progresses, there's no need to make it work on a per limb basis. |
Conflicts: addons/medical_treatment/functions/fnc_canStitch.sqf addons/medical_treatment/initSettings.sqf
All looks good to me, but another set of eyes should look it over before approving |
When merged this pull request will: