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add delay to Unconsciousness Captivity #3124
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[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus); | ||
} else { | ||
[{ | ||
[_this select 0, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus); |
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Need to make sure they are still unconc at this point, if delayUnconCaptive > (wake up time)
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oh god point i missed that
prevent setCaptive if unit is wake up
I don't know if this feature is good for gameplay. For missions without revive module, which are quite hardcore, players will be less likely to survive. Which imo is not fun. They die, and medics don't have anything to do. for missions with revive, it makes 0 sense for the AI to keep shooting the player for 10 seconds, as they can't die anyway. It will only cause the player to get hurt more requiring more bandages(annoying). Or the AI will keep shooting the unc. player instead of the alive player standing next to them, which will make the AI look dumb. |
@captainblaffer you can easy disable this if you replace the number with a 0 :D |
I understand, but that is quite inconvenient for my community at least. I hoped if the general opinion is in line with my thoughts, to set the default value at 0. |
description = CSTRING(MedicalSettings_delayUnconCaptive_Description); | ||
typeName = "NUMBER"; | ||
defaultValue = 10; | ||
} |
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Missing ;
I am ok with including this feature however:
|
My opinion is default off |
or we make it 3 secs |
Yeah, that could be about right too. Assuming you see somebody fall to the ground, 10 seconds is way too much time to keep firing. |
I mentioned it on the focus feature issue, but I think having a setting for this is way too specific, if the default value is set right to begin with then a setting isn't meaningful to the average user. |
^ No setting needed for this |
Yes, I am with you on that @SilentSpike. I think using 3 seconds is plenty. We can adjust based upon user feedback. |
I understand the lack of delay causes the ability of the AI to be merciful, to an unconscious opponent (who wanted to kill him!) |
…onCaptiv # Conflicts: # addons/medical/functions/fnc_setUnconscious.sqf
add stringtable entrys
change defualt in ACE_Settings
add delay to Unconsciousness Captivity
add delay to Unconsciousness Captivity(posible fix for #3121)