C++ implementation of Smoothed Particle Hydrodynamics.
sudo apt-get install libxtst-dev libxrandr-dev libxxf86vm-dev
cd build
cmake -DBUILD_UNIT_TESTS=ON -DCMAKE_BUILD_TYPE=Release ..
make -j
cd build
cmake -G "Visual Studio 15 2017 Win64" -DBUILD_UNIT_TESTS=ON -DCMAKE_BUILD_TYPE=Release ..
- Open generated
sph-sdk.sln
and runBuild Solution
in MSVC 2017 IDE
cd build
cmake -G "Visual Studio 16 2019" -A x64 -DBUILD_UNIT_TESTS=ON -DCMAKE_BUILD_TYPE=Release ..
- Open generated
sph-sdk.sln
and runBuild Solution
in MSVC 2019 IDE
cd build
cmake -G "MinGW Makefiles" -DBUILD_UNIT_TESTS=ON -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release -j8
cd build
cmake -DBUILD_UNIT_TESTS=ON -DCMAKE_BUILD_TYPE=Release ..
make -j
ctest -VV