This project is archived as of October 2024, new version of the calculator shared as a web application can be found HERE
The project remains public but it will not be maintained anymore.
ZM Round Calculator is a little tool, initially meant to just provide perfect round end times for round speedrunners in Black Ops and Black Ops 2 zombies. It has gained some weight since then.
- Values tested against real life scenarios in Black Ops and Black Ops 2.
- For BO2 Plutonium it assumes you're running a correct Spawn Fix (yes it's still neeeded, no the ones that were made originally are not fixing the issue).
- Check ARGUMENTS file for more info on arguments.
- Maps without special rounds should be accurate to the second
- Maps with dogs are implemented, but may require more tuning, for now some assumptions were made, some feedback would be appreciated
- Maps with other special rounds are not yet implemented
- Furret for helping with figuring out and testing actual spawns behaviour.
- JezuzLizard for filling some knowledge gaps in terms of GSC behaviour.
- BanMyXb0x for helping with analysing stuff.
- Yojurt and Huth for testing.
- One outside library is required, only if program is run manually via interpreter. If used as API (either called via terminal or through web), this dependency is not needed.