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This repository has been archived by the owner on Oct 20, 2024. It is now read-only.
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A program for calculating best possible round times for Black Ops 1 and Black Ops 2 zombies

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Zi0MIX/ZM-RoundCalculator

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New version

This project is archived as of October 2024, new version of the calculator shared as a web application can be found HERE

The project remains public but it will not be maintained anymore.

Program

ZM Round Calculator is a little tool, initially meant to just provide perfect round end times for round speedrunners in Black Ops and Black Ops 2 zombies. It has gained some weight since then.

  • Values tested against real life scenarios in Black Ops and Black Ops 2.
    • For BO2 Plutonium it assumes you're running a correct Spawn Fix (yes it's still neeeded, no the ones that were made originally are not fixing the issue).
  • Check ARGUMENTS file for more info on arguments.

Perfect times calculations

  • Maps without special rounds should be accurate to the second
  • Maps with dogs are implemented, but may require more tuning, for now some assumptions were made, some feedback would be appreciated
  • Maps with other special rounds are not yet implemented

Credits

  • Furret for helping with figuring out and testing actual spawns behaviour.
  • JezuzLizard for filling some knowledge gaps in terms of GSC behaviour.
  • BanMyXb0x for helping with analysing stuff.
  • Yojurt and Huth for testing.

Dependencies

  • One outside library is required, only if program is run manually via interpreter. If used as API (either called via terminal or through web), this dependency is not needed.

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A program for calculating best possible round times for Black Ops 1 and Black Ops 2 zombies

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