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Zishu Liu edited this page Jun 24, 2023 · 6 revisions

Welcome to the ZLLMatch wiki! If you have not downloaded ZLLMatch, download it and try it!

Usages

  • Mode: the mode of the plugin
    • Learn: the plugin records the loudness of main Input and aux Input
    • Effect: the plugin applies the gain compensation to main Input. If you turn the automation mode to Write, the plugin will write the gain compensation to the Gain (dB) envelope
    • Envelope: the plugin applies the gain from the Gain (dB) envelope
  • Measurement: the loudness measurement of the plugin
    • RMS: root-mean-square
    • LUFS: Loudness Unit Full Scale (ITU BS.1770)
    • RMS-G: root-mean-square, the value below Gate (dB) will be discarded
  • Side
    • Value: the plugin will match the loudness of main Input to Target
    • Aux: the plugin will match the loudness of main Input to the loudness of aux Input
  • Period
    • Whole: the plugin will match the loudness of the whole learning period
    • Segment: the plugin will match the loudness of each segment within the whole learning period
  • Ceil: whether limit the gain compensation such that the peak of the main input will not exceed 0 dB
  • Strength (%): the percent of the gain compensation
    • for example, if the gain compensation is 5 dB and the Strength (%) is 40, the actual gain will be 2 dB
  • Bound (dB): the maximum absolute value of the gain compensation
  • Target: the target loudness value (active when Side is Value)
  • Gate (dB): the threshold of segmentation
    • when the peak value of an audio buffer is smaller than Gate (dB), a segmentation occurs

Design

flowchart LR

B(Monitor)  --> |Loudness| A(Controller)

B1(RMS/LUFS/RMS-G Tracker) --> B

C(Matcher) --> |Gain| A

A --> |Loudness| C

D[Envelope] --> |Gain| A
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