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Added S_StartSoundAt #2903

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Added S_StartSoundAt #2903

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Boondorl
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Allows for positional sounds that aren't attached to any Actor. Also fixes startTime not being used in S_StartSound.

Allows for positional sounds that aren't attached to any Actor.
@MajorCooke
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Thank you for this. I've been looking forward to someone adding this so now I don't need to add a sound actor whenever spawning a visual thinker. Unless it involves looping sounds but eh. I'll take what I can get!

@Boondorl
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Funny enough this actually is directed at VisualThinkers. I've gotten around to using them so expect some more PRs for them in the future.

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