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ZTME

My own tile editor for raylib

To use run ZTME.exe and it will start the editor

NOTE: the Grid Mode isn't working for now I will do it later


Controls:

Show Grid: one in the keyboard

Show Hitbox: two in the keyboard

Eanble / Disable Grid Mode: three in the keyboard

Hitbox State: three in the keyboard

Save the map: Enter


After you finish the map you just press Enter and it will save the map for you in a map.json (even if there is no map.json it will create map.json for you)

To load the map you will need to add tilemap.odin to your project

Here is a example to how to load the map using tilemap.odin

package game

import rl "vendor:raylib"
import "core:fmt"

SCREEN_WIDTH, SCREEN_HEIGHT :: 1280, 720;

main :: proc() {
  // Initialization
  rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Game");
  rl.SetTargetFPS(60);

  world: World;
  world.tiles = LoadMapFromJSON("map.json")

  LoadTexturesToWorld(&world, "res/tiles/grass");
  LoadTexturesToWorld(&world, "res/tiles/dirt");

  SetTilesHitbox(world);

  /*** Game Loop ***/
  for (!rl.WindowShouldClose()) {
    /*** Draw ***/
    rl.BeginDrawing();
      rl.ClearBackground(rl.RAYWHITE);

      DrawWorld(&world, false);

      // Draw FPS
      rl.DrawFPS(0, 0);

    rl.EndDrawing();
    /*** Draw ***/
  }
  /*** Game Loop ***/

  // Close the window
  rl.CloseWindow();
}

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Simple Tile Editor Made For Raylib In Odin

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