Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: Update en_st to allow for repeatable checks #98

Merged
merged 2 commits into from
Sep 30, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions code/include/rnd/item_override.h
Original file line number Diff line number Diff line change
Expand Up @@ -440,6 +440,7 @@ namespace rnd {
void ItemOverride_RevealMapBasedOnId(u8);
void SetExtData(void);
u8 ItemOverride_SetProgressiveItemDraw(ItemOverride);
bool ItemOverride_IsItemObtainedOrEmptyBottle(ItemOverride);
extern "C" {
bool ItemOverride_CheckAromaGivenItem();
bool ItemOverride_CheckMikauGivenItem();
Expand Down
4 changes: 2 additions & 2 deletions code/mm.ld
Original file line number Diff line number Diff line change
Expand Up @@ -399,9 +399,9 @@ SECTIONS{
*(.patch_RemoveGoronMaskCheckDarmani)
}

.patch_RemoveSkulltulaSpawnIfCollectedItem 0x2E8384 : {
/* .patch_RemoveSkulltulaSpawnIfCollectedItem 0x2E8384 : {
*(.patch_RemoveSkulltulaSpawnIfCollectedItem)
}
} */

.patch_SaveExtDataOnOwl 0x317004 : {
*(.patch_SaveExtDataOnOwl)
Expand Down
2 changes: 1 addition & 1 deletion code/source/rnd/actors/en_si.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ namespace rnd {
extern "C" {
void En_Si_Init(game::act::Actor* actor, game::GlobalContext* gctx) {
util::GetPointer<void(game::act::Actor*, game::GlobalContext*)>(0x2E7FCC)(actor, gctx);
Model_SpawnByActor(actor, GetContext().gctx, 0x20);
Model_SpawnByActor(actor, gctx, 0x20);
}

void En_Si_Draw(game::act::Actor* actor, game::GlobalContext* gctx) {
Expand Down
21 changes: 12 additions & 9 deletions code/source/rnd/item_override.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -438,9 +438,6 @@ namespace rnd {
}

void SetExtData() {
#if defined ENABLE_DEBUG || defined DEBUG_PRINT
rnd::util::Print("%s: STORED GET ITEM ID IS %#04x\n", __func__, storedGetItemId);
#endif
if (storedActorId == game::act::Id::NpcEnNb) {
gExtSaveData.givenItemChecks.enNbGivenItem = 1;
} else if (storedActorId == game::act::Id::NpcInvisibleGuard) {
Expand Down Expand Up @@ -727,6 +724,11 @@ namespace rnd {
override.value.getItemId = 0x02;
override.value.looksLikeItemId = 0x02;
}
} else if (override.key.type == ItemOverride_Type::OVR_SKULL &&
(gctx->scene == game::SceneId::SwampSpiderHouse || gctx->scene == game::SceneId::OceansideSpiderHouse) &&
ItemOverride_IsSkullCollected(fromActor, gctx->scene)) {
override.value.getItemId = 0x02;
override.value.looksLikeItemId = 0x02;
}

// This check is mainly to ensure we do not have repeatable progressive items within these base items.
Expand Down Expand Up @@ -1063,18 +1065,18 @@ namespace rnd {
return;
}
} else if (scene == game::SceneId::OceansideSpiderHouse) {
if (skulltulaMapOSH[i] == (params & 0xFF)) {
gExtSaveData.chestRewarded[(u8)game::SceneId::OceansideSpiderHouse][i] = 1;
// Special case - since OSH has one chest, let's remove
if ((i + 1) == 30)
break;
if (skulltulaMapOSH[i + 1] == (params & 0xFF)) {
gExtSaveData.chestRewarded[(u8)game::SceneId::OceansideSpiderHouse][i + 1] = 1;
return;
}
}
}
}

u8 ItemOverride_IsSkullCollected(game::act::Actor* actor, game::SceneId scene) {
#if defined ENABLE_DEBUG || defined DEBUG_PRINT
rnd::util::Print("%s: Our scene is %#06x\n", __func__, scene);
#endif
for (u8 i = 0; i < 30; i++) {
if (scene == game::SceneId::SwampSpiderHouse) {
if (skulltulaMapSSH[i] == (actor->params & 0xFF)) {
Expand All @@ -1095,12 +1097,13 @@ namespace rnd {
u8 ItemOverride_OverrideSkullToken(game::act::Actor* actor) {
game::GlobalContext* gctx = GetContext().gctx;
s16 getItemId = gctx->scene == game::SceneId::SwampSpiderHouse ? 0x44 : 0x6D;
ItemOverride_SetSkullCollected(actor->params, gctx->scene);
ItemOverride_GetItem(gctx, actor, gctx->GetPlayerActor(), getItemId);
if (rActiveItemRow != NULL) {
ItemOverride_GetItemTextAndItemID(gctx->GetPlayerActor());
ItemOverride_SetSkullCollected(actor->params, gctx->scene);
return true;
}

return false;
}

Expand Down
7 changes: 4 additions & 3 deletions code/source/rnd/models.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,9 +63,6 @@ namespace rnd {
objectBankIdx = ExtendedObject_Spawn(&globalCtx->object_context, model->itemRow->objectId);
}
storedObjId = model->itemRow->objectId;
#if defined ENABLE_DEBUG || defined DEBUG_PRINT
rnd::util::Print("%s: storedObjId is %#04x\n", __func__, storedObjId);
#endif
model->objectBankIdx = objectBankIdx;
}

Expand Down Expand Up @@ -205,6 +202,10 @@ namespace rnd {
ItemOverride override = ItemOverride_Lookup(actor, (u16)globalCtx->scene, baseItemId);

if (override.key.all != 0) {
if (override.key.type == ItemOverride_Type::OVR_SKULL && ItemOverride_IsSkullCollected(actor, globalCtx->scene)) {
override.value.getItemId = 0x02;
override.value.looksLikeItemId = 0x02;
}
Model_LookupByOverride(model, override);
Model_GetObjectBankIndex(model, actor, globalCtx);
}
Expand Down
Loading