Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spoiler Log Update #31

Merged
merged 3 commits into from
Feb 13, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions code/include/rnd/spoiler_data.h
Original file line number Diff line number Diff line change
Expand Up @@ -140,6 +140,8 @@ namespace rnd {
u8 SpoilerData_MagicBeansCheck(SpoilerItemLocation itemLoc);
u8 SpoilerData_GetIsItemLocationRevealed(u16 itemIndex);
u8 SpoilerLog_UpdateIngameLog(ItemOverride_Type type, u8 scene, u8 flag);
u8 SpoilerLog_CheckMultiLocationItems(ItemOverride_Type type, u8 scene, u8 flag);
void SpoilerData_UpdateMultiLocations(ItemOverride_Type type, u8 newScene, u8 flag);
} // namespace rnd

#endif // _RND_SPOILER_DATA_H_
193 changes: 192 additions & 1 deletion code/source/rnd/spoiler_data.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,11 +45,202 @@ namespace rnd {
gSpoilerData.ItemLocations[i].Collected = true;
// Since it's not saved here, we need to return
gExtSaveData.itemCollected[i] = 1;
break;//stop searching
}
}
SpoilerLog_CheckMultiLocationItems(type, scene, flag);
return -1;
}

u8 SpoilerLog_CheckMultiLocationItems(ItemOverride_Type type, u8 scene, u8 flag) {
//#if defined ENABLE_DEBUG || defined DEBUG_PRINT
// rnd::util::Print(
// "%s: CheckMultiLocationItems passed values:\nActor Type %d\nScene: %d\nFlag: %d\n",
// __func__, type, scene, flag);
//#endif
//#if defined ENABLE_DEBUG || defined DEBUG_PRINT
// rnd::util::Print("%s: passed the scene check for %d\n", __func__,scene);
//#endif

//Koume in Potion Shop > Koume in Woods
if ((scene == 0x0A) && (flag == 0x59) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x64, flag);
}
//Koume in Woods > Koume in Potion Shop
if ((scene == 0x64) && (flag == 0x59) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x0A, flag);
}
//SCT Postbox > NCT & ECT Postboxes
if ((scene == 0x6F) && (flag == 0xBA) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
SpoilerData_UpdateMultiLocations(type, 0x6C, flag);
}
//NCT Postbox > SCT & ECT Postboxes
if ((scene == 0x6E) && (flag == 0xBA) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6F, flag);
SpoilerData_UpdateMultiLocations(type, 0x6C, flag);
}
//ECT Postbox > NCT & SCT Postboxes
if ((scene == 0x6C) && (flag == 0xBA) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
SpoilerData_UpdateMultiLocations(type, 0x6F, flag);
}
//NCT Tingle Clocktown Map > Ikana Tingle Clocktown Map
if ((scene == 0x6E) && (flag == 0xB4) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x13, flag);
}
//Ikana Tingle Clocktown Map > NCT Tingle Clocktown Map
if ((scene == 0x13) && (flag == 0xB4) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
}
//NCT Tingle Woodfall Map > Woodfall Tingle Woodfall Map
if ((scene == 0x6E) && (flag == 0xB5) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x40, flag);
}
//Woodfall Tingle Woodfall Map > NCT Tingle Woodfall Map
if ((scene == 0x40) && (flag == 0xB5) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
}
//Woodfall Tingle Snowhead Map > Snowhead Tingle Snowhead Map (winter)
if ((scene == 0x40) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5D, flag);
}
//Woodfall Tingle Snowhead Map > Snowhead Tingle Snowhead Map (Spring)
if ((scene == 0x40) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5E, flag);
}
//Snowhead Tingle Snowhead Map (Winter) > Woodfall Tingle Snowhead Map
if ((scene == 0x5D) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x40, flag);
}
//Snowhead Tingle Snowhead Map (Spring) > Woodfall Tingle Snowhead Map
if ((scene == 0x5E) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x40, flag);
}
//Snowhead Tingle Snowhead Map (Winter) > Snowhead Tingle Snowhead Map (Spring)
if ((scene == 0x5D) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5E, flag);
}
//Snowhead Tingle Snowhead Map (Spring) > Snowhead Tingle Snowhead Map (Winter)
if ((scene == 0x5E) && (flag == 0xB6) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5D, flag);
}
//Snowhead Tingle Ranch Map (Winter) > Ranch Tingle Ranch Map
if ((scene == 0x5D) && (flag == 0xB7) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x22, flag);
}
//Snowhead Tingle Ranch Map (Spring) > Ranch Tingle Ranch Map
if ((scene == 0x5E) && (flag == 0xB7) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x22, flag);
}
//Ranch Tingle Ranch Map > Snowhead Tingle Snowhead Map (Winter)
if ((scene == 0x22) && (flag == 0xB7) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5E, flag);
}
//Ranch Tingle Ranch Map > Snowhead Tingle Snowhead Map (Spring)
if ((scene == 0x22) && (flag == 0xB7) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x5D, flag);
}
//Ranch Tingle Great Bay Map > Great Bay Tingle Great Bay Map
if ((scene == 0x22) && (flag == 0xB8) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x37, flag);
}
//Great Bay Tingle Great Bay Map > Ranch Tingle Great Bay Map
if ((scene == 0x37) && (flag == 0xB8) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x22, flag);
}
//Great Bay Tingle Stone Tower Map > Stone Tower Tingle Stone Tower Map
if ((scene == 0x37) && (flag == 0xB9) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x13, flag);
}
//Stone Tower Tingle Stone Tower Map > Great Bay Tingle Stone Tower Map
if ((scene == 0x13) && (flag == 0xB9) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x37, flag);
}
//NCT Keaton > MR Keaton & MV Keaton
if ((scene == 0x6E) && (flag == 0x03) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x22, flag);
SpoilerData_UpdateMultiLocations(type, 0x5A, flag);
}
//MR Keaton > NCT Keaton & MV Keaton
if ((scene == 0x22) && (flag == 0x03) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
SpoilerData_UpdateMultiLocations(type, 0x5A, flag);
}
//MV Keaton > MR Keaton & NCT Keaton
if ((scene == 0x5A) && (flag == 0x03) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x22, flag);
SpoilerData_UpdateMultiLocations(type, 0x6E, flag);
}
//GV Powder Keg Challenge (Winter) > GV Powder Keg Challenge (Spring)
if ((scene == 0x4D) && (flag == 0x34) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x48, flag);
}
//GV Powder Keg Challenge (Spring) > GV Powder Keg Challenge (Winter)
if ((scene == 0x48) && (flag == 0x34) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x4D, flag);
}
//GV Deku Merchant Purchase (Winter) > GV Deku Merchant Purchase(Spring)
if ((scene == 0x4D) && (flag == 0x1D) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x48, flag);
}
//GV Deku Merchant Purchase (Spring) > GV Deku Merchant Purchase(Winter)
if ((scene == 0x48) && (flag == 0x1D) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x4D, flag);
}
//GV Deku Merchant Trade (Winter) > GV Deku Merchant Trade(Spring)
if ((scene == 0x4D) && (flag == 0x99) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x48, flag);
}
//GV Deku Merchant Trade (Spring) > GV Deku Merchant Trade(Winter)
if ((scene == 0x48) && (flag == 0x99) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x4D, flag);
}
//GV Ledge Heart Piece (Winter) > GV Ledge Heart Piece (Spring)
if ((scene == 0x4D) && (flag == 0x00) && (type == ItemOverride_Type::OVR_COLLECTABLE)){
SpoilerData_UpdateMultiLocations(type, 0x48, flag);
}
//GV Ledge Heart Piece (Spring) > GV Ledge Heart Piece(Winter)
if ((scene == 0x48) && (flag == 0x00) && (type == ItemOverride_Type::OVR_COLLECTABLE)){
SpoilerData_UpdateMultiLocations(type, 0x4D, flag);
}
//SS Deku Merchant Purchase (Poison) > SS Deku Merchant Purchase(Clear)
if ((scene == 0x45) && (flag == 0x35) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x00, flag);
}
//SS Deku Merchant Purchase (Clear) > SS Deku Merchant Purchase(Poison)
if ((scene == 0x00) && (flag == 0x35) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x45, flag);
}
//SS Deku Merchant Trade (Poison) > SS Deku Merchant Trade (Clear)
if ((scene == 0x45) && (flag == 0x98) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x00, flag);
}
//SS Deku Merchant Trade (Clear) > SS Deku Merchant Trade (Poison)
if ((scene == 0x00) && (flag == 0x98) && (type == ItemOverride_Type::OVR_BASE_ITEM)){
SpoilerData_UpdateMultiLocations(type, 0x45, flag);
}
//SS Tourist Center Roof HP (Poison) > SS Tourist Center Roof HP (Clear)
if ((scene == 0x45) && (flag == 0x00) && (type == ItemOverride_Type::OVR_COLLECTABLE)){
SpoilerData_UpdateMultiLocations(type, 0x00, flag);
}
//SS Tourist Center Roof HP (Clear) > SS Tourist Center Roof HP (Poison)
if ((scene == 0x00) && (flag == 0x00) && (type == ItemOverride_Type::OVR_COLLECTABLE)){
SpoilerData_UpdateMultiLocations(type, 0x45, flag);
}
return -1;
}
void SpoilerData_UpdateMultiLocations(ItemOverride_Type type, u8 newScene, u8 flag)
{
for (int i = 0; i < gSpoilerData.ItemLocationsCount; i++) {
if (gSpoilerData.ItemLocations[i].LocationScene == newScene && gSpoilerData.ItemLocations[i].OverrideType == type &&
gSpoilerData.ItemLocations[i].LocationFlag == flag) {
gSpoilerData.ItemLocations[i].Collected = true;
// Since it's not saved here, we need to return
gExtSaveData.itemCollected[i] = 1;
break;
}
}
}
u8 SpoilerData_CollectableCheck(SpoilerItemLocation itemLoc) {
// TODO: Implement Collectable Checking. no need to use bits as we have
// builtin BitField classes.
Expand Down
Loading