Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update for new strings and tidy #133

Merged
merged 1 commit into from
Nov 7, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
35 changes: 20 additions & 15 deletions en-gb.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,55 +6,60 @@
"Undo.ChangeColor": "Change Colour",

"Tooltip.Color.Picker": "Colour Picker",

"Tooltip.Microphone.SourceFiltered": "Filtered & Normalised",

"Tooltips.Brush.ChangeColor" : "Change Colour",

"CreateNew.Editor.AssetOptimizationWizard": "Asset Optimisation Wizard",

"AvatarCreator.AlignHeadForward": "Align Head Forwards",

"AvatarCreator.CenterHead": "Centre Head Position",

"Importer.Folder.Individual.Description": "Creates a separate import dialogue for each supported file in the folder",

"Importer.Model.VertexColorModel": "Vertex Coloured Model",

"Importer.Model.Meters": "Metres (m)",
"Importer.Model.Millimeters": "Millimetres (mm)",
"Importer.Model.Centimeters": "Centimetres (cm)",

"Importer.Model.Advanced.VertexColors": "Import Vertex Colours",

"Importer.Model.Advanced.AlbedoColor": "Import Albedo Colour",

"Importer.Model.Advanced.VisualizeRig": "Visualise Rig",

"Importer.Model.Advanced.Optimize": "Optimise Model/Scene",

"Importer.Model.Advanced.RandomColors": "Generate Random Colours",

"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalisation",
"Inventory.Favorite.ColorDialog": "Set Colour Picker",

"Settings.Audio.DisableVoiceNormalization": "Disable Voice Normalisation",
"Settings.Audio.NormzliationThreshold": "Normalisation Threshold: {n}",

"Inspector.Mesh.ChannelStats": "Normals: {normals}, Tangents: {tangents}, Colours: {colors}, UV0: {uv0}, UV1: {uv1}, UV2: {uv2}, UV3: {uv3}",

"Inspector.SkinnedMesh.VisualizeBoneBounds": "Visualise bone bounding boxes",
"Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "Visualise approximate merged bone sphere bounds",

"Inspector.Texture.ColorToAlphaWhite": "Colour to Alpha (white)",
"Inspector.Texture.ColorToAlphaBlack": "Colour to Alpha (black)",

"Inspector.Texture.TrimByCornerColor" : "Trim By Corner Colour",
"Inspector.Texture.NormalizeMaxOnly" : "Normalise (max only)",
"Inspector.Texture.NormalizeMinMax" : "Normalise (min and max)",
"Inspector.Texture.NormalizeIndependent" : "Normalise RGB independently (min and max)",
"Inspector.Texture.BleedColorToAlpha" : "Bleed Colour To Alpha",
"Inspector.Texture.ConvertToGrayscaleAverage": "Convert to greyscale (average)",

"Inspector.Audio.Normalize": "Normalise Volume",

"Inspector.Audio.DenoiseRNNoise": "Denoise (RNNoise, optimised for voice at 48 kHz)",

"Wizard.TextRenderer.SetColor": "Set Colour",
"Wizard.AssetOptimization.Title": "Asset Optimisation Wizard",

"StickyNote.BrushColor": "Change the brush colour and size in your Context Menu",

"CloudHome.Panel.LightColor": "Light Colour",
"CloudHome.Panel.LightColorTemperature": "Light Colour Temperature",

"UI.ColorPicker.ColorPicker": "Colour Picker",

"Tutorial.Intro.BadgesMentor": "Mentor",

"Tools.Names.Color": "Colour Tool",
"Tools.StreamAudio.Spatialized": "Spatialised",

"Dummy": "Dummy"
}
}