-
Notifications
You must be signed in to change notification settings - Fork 23
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Get rid of the SDK submodules and move the code into the repo (#352)
- Loading branch information
Showing
5,205 changed files
with
1,042,784 additions
and
314 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
<Filter Include="Source Files"> | ||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | ||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | ||
</Filter> | ||
<Filter Include="Header Files"> | ||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | ||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> | ||
</Filter> | ||
<Filter Include="Resource Files"> | ||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> | ||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> | ||
</Filter> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="orangebox_new\src\all_orangebox.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
<ClCompile Include="sdk2013_new\src\all_2013.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
<ClCompile Include="episode1_new\src\all_oe.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
<ClCompile Include="bms_new\src\all_bms.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Library Include="orangebox_new\lib\mathlib.lib"> | ||
<Filter>Source Files</Filter> | ||
</Library> | ||
</ItemGroup> | ||
</Project> |
Submodule bms
deleted from
058ed4
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,121 @@ | ||
//========= Copyright Valve Corporation, All rights reserved. ============// | ||
// | ||
// Purpose: | ||
// | ||
// $NoKeywords: $ | ||
//=============================================================================// | ||
|
||
#ifndef IGAMEUI_H | ||
#define IGAMEUI_H | ||
#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
|
||
#include "interface.h" | ||
#include "vgui/IPanel.h" | ||
|
||
#if !defined( _X360 ) | ||
#include "xbox/xboxstubs.h" | ||
#endif | ||
|
||
// reasons why the user can't connect to a game server | ||
enum ESteamLoginFailure | ||
{ | ||
STEAMLOGINFAILURE_NONE, | ||
STEAMLOGINFAILURE_BADTICKET, | ||
STEAMLOGINFAILURE_NOSTEAMLOGIN, | ||
STEAMLOGINFAILURE_VACBANNED, | ||
STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE | ||
}; | ||
|
||
enum ESystemNotify | ||
{ | ||
SYSTEMNOTIFY_STORAGEDEVICES_CHANGED, | ||
SYSTEMNOTIFY_USER_SIGNEDIN, | ||
SYSTEMNOTIFY_USER_SIGNEDOUT, | ||
SYSTEMNOTIFY_XUIOPENING, | ||
SYSTEMNOTIFY_XUICLOSED, | ||
SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown | ||
}; | ||
|
||
//----------------------------------------------------------------------------- | ||
// Purpose: contains all the functions that the GameUI dll exports | ||
//----------------------------------------------------------------------------- | ||
abstract_class IGameUI | ||
{ | ||
public: | ||
// initialization/shutdown | ||
virtual void Initialize( CreateInterfaceFn appFactory ) = 0; | ||
virtual void PostInit() = 0; | ||
|
||
// connect to other interfaces at the same level (gameui.dll/server.dll/client.dll) | ||
virtual void Connect( CreateInterfaceFn gameFactory ) = 0; | ||
|
||
virtual void Start() = 0; | ||
virtual void Shutdown() = 0; | ||
virtual void RunFrame() = 0; | ||
|
||
// notifications | ||
virtual void OnGameUIActivated() = 0; | ||
virtual void OnGameUIHidden() = 0; | ||
|
||
// OLD: Use OnConnectToServer2 | ||
virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0; | ||
|
||
virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0; | ||
virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0; | ||
virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0; | ||
|
||
// level loading progress, returns true if the screen needs updating | ||
virtual bool UpdateProgressBar(float progress, const char *statusText) = 0; | ||
// Shows progress desc, returns previous setting... (used with custom progress bars ) | ||
virtual bool SetShowProgressText( bool show ) = 0; | ||
|
||
// !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!! | ||
virtual void ShowNewGameDialog( int chapter ) = 0; | ||
|
||
// Xbox 360 | ||
virtual void SessionNotification( const int notification, const int param = 0 ) = 0; | ||
virtual void SystemNotification( const int notification ) = 0; | ||
virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0; | ||
virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0; | ||
virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0; | ||
virtual void OnCreditsFinished( void ) = 0; | ||
|
||
// inserts specified panel as background for level load dialog | ||
virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0; | ||
|
||
// Bonus maps interfaces | ||
virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; | ||
virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; | ||
virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0; | ||
virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0; | ||
virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0; | ||
virtual void BonusMapDatabaseSave( void ) = 0; | ||
virtual int BonusMapNumAdvancedCompleted( void ) = 0; | ||
virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0; | ||
|
||
virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0; | ||
|
||
// X360 Storage device validation: | ||
// returns true right away if storage device has been previously selected. | ||
// otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1 | ||
// once the storage device is selected by user. | ||
virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0; | ||
|
||
virtual void SetProgressOnStart() = 0; | ||
virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0; | ||
|
||
virtual void OnConfirmQuit( void ) = 0; | ||
|
||
virtual bool IsMainMenuVisible( void ) = 0; | ||
|
||
// Client DLL is providing us with a panel that it wants to replace the main menu with | ||
virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0; | ||
// Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel | ||
virtual void SendMainMenuCommand( const char *pszCommand ) = 0; | ||
}; | ||
|
||
#define GAMEUI_INTERFACE_VERSION "GameUI011" | ||
|
||
#endif // IGAMEUI_H |
Oops, something went wrong.