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Necromancing CS1.6 support from cs branch (#322)
* Added bxt_anglespeed_cap to override yaw and pitch lock in CS1.6 * re-add speedscaling * copy pasting already existing code for already solved problem * am I doing this correctly to revert a change?? * stylistic change and rebase * Get the variables a bit outside to switch between games' physics * Necromancing stamina/fuser2 HUD * 100% more conditional and organizing stuffs * Working prediction and logging stamina in BXT TAS status * Moving the stamina HUD to the top center * add duck tap slow * update PM_PlayerMove pattern * changes probably will be requested * initial rebase * fix oppsies
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