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Split most frequently updated elements into own ui canvas #980

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21 changes: 0 additions & 21 deletions Assets/Prefabs/Gameplay/HUD/ScoreDisplay.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -394,7 +394,6 @@ GameObject:
m_Component:
- component: {fileID: 1682100933276730677}
- component: {fileID: 3580836438431718176}
- component: {fileID: 1427118048}
m_Layer: 5
m_Name: ScoreDisplay
m_TagString: Untagged
Expand Down Expand Up @@ -448,26 +447,6 @@ MonoBehaviour:
type: 3}
_brokenOverlaySprite: {fileID: 2128003, guid: 9a19cea8578114f42bec348c310a8891,
type: 3}
--- !u!114 &1427118048
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1682100933276730678}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 26c69184c4c94e07a1c1a5403823ba9a, type: 3}
m_Name:
m_EditorClassIdentifier:
_draggableElementName: scoreDisplay
_horizontal: 1
_vertical: 1
_onEditModeChanged:
m_PersistentCalls:
m_Calls: []
_draggingDisplayPrefab: {fileID: 5730308542642054521, guid: 2a82983eb1a960843bd5603736f9b042,
type: 3}
--- !u!1 &2302898695580999361
GameObject:
m_ObjectHideFlags: 0
Expand Down
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