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Dev Watermark #292

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May 12, 2023
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223 changes: 219 additions & 4 deletions Assets/Scenes/PersistantScene.unity
Original file line number Diff line number Diff line change
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Expand Down
27 changes: 27 additions & 0 deletions Assets/Script/UI/DevWatermark.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
using System.Collections;
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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using YARG;
using Debug = UnityEngine.Debug;

public class DevWatermark : MonoBehaviour {

[SerializeField]
private TextMeshProUGUI watermarkText;

// Start is called before the first frame update
void Start() {
// check if Constants.VERSION_TAG ends with "b"
if (Constants.VERSION_TAG.beta) {
watermarkText.text = $"<b>YARG {Constants.VERSION_TAG}</b> Developer Build";
watermarkText.gameObject.SetActive(true);
} else {
this.gameObject.SetActive(false);
}

// disable script
this.enabled = false;
Debug.Log("DevWatermark script disabled");
}
}
11 changes: 11 additions & 0 deletions Assets/Script/UI/DevWatermark.cs.meta

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