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Taps #144
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Taps #144
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Don't merge until after merging #151 After that is merged, I'll sync the taps branch and implement the model for the tap notes |
Tap models are now implemented. |
EliteAsian123
added a commit
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Apr 23, 2023
* Isolated scoring mechanic code from Post-Play screen development * restore BASS lib meta files * add star-tracking for vocals (no harmonies yet) * add star animations * add star sounds * correct gold star's path name * star sfx switch and balancing, start on gold star meter * begin gold star progress meter * Squashed commit of the following: commit be9eb5f Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 19:07:48 2023 -0400 Fixed pause bug commit 0e50024 Author: Raphael Goulart <contact@raphaelgoul.art> Date: Thu Apr 20 19:50:43 2023 -0300 Minor held note fret animation bugfix (#148) commit ea3bc47 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 18:38:57 2023 -0400 Fixed install script commit 1b1bd0f Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 18:32:03 2023 -0400 Moved libraries to plugins commit 7c588ce Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 18:20:37 2023 -0400 Fixed fret aligning commit 85610de Author: RileyTheFox <jacobchambers@hotmail.co.uk> Date: Thu Apr 20 22:38:36 2023 +0100 Cleanup of audio code to make it more manageable (#146) commit 7a250dd Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 17:37:01 2023 -0400 Optimized models commit 74604eb Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 17:19:15 2023 -0400 Track FOV setting commit ba46138 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 16:42:25 2023 -0400 Changed particles a little commit 90aa6a1 Author: Kadu Waengertner <87105274+kaduwaengertner@users.noreply.github.com> Date: Thu Apr 20 17:12:59 2023 -0300 New Animations + Fret Positions (#145) * Sustain Particles * Particles and Animations + Added particles for Guitar (We need to add a diferent particle effect for Drums, I'm gonna need some help to include that) + Added a simple animation for song start with the highways appearing + Changed the song name/artist at the start (Might be good option to have in the settings to keep always on/same for song progress) + Fixed the frets positioning, is now closer to the camera so we have less blank space on it * Frets Particles + Changed particle animation for Hit + Changed particle animation for Sustain commit 6463d64 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Thu Apr 20 15:58:31 2023 -0400 Fixed bass muting commit b13538c Author: Narrik Synthfox <80410683+NarrikSynthfox@users.noreply.github.com> Date: Thu Apr 20 15:45:03 2023 -0400 Coop Guitar/Rhythm again (#143) * Coop Guitar and Rhythm. * Coop Guitar and Rhythm. * update icons * refine gold star progress meter * repair merge oddity, scale down score box * refactor solo box slightly, add solo bonus scoring * refactoring, implement score saving * add saving of stars, add score saving for MicPlayer * add score stats to ScoreSection * Squashed commit of the following: commit 3bcfe3d Author: Raphael Goulart <contact@raphaelgoul.art> Date: Fri Apr 21 18:54:18 2023 -0300 FIve-fret Anti-ghosting (#160) * WIP anti-ghosting (pending hopo chords) * WIP anti-ghosting (pending hopo chords) * make anti-ghosting take taps into account * Take chord hopos/taps into account * ^ * Make anti-ghosting togglable commit 084647e Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 17:53:00 2023 -0400 Reverted setlists commit b110571 Merge: 356904b 442bb4b Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 17:19:34 2023 -0400 Merge branch 'master' of https://github.com/EliteAsian123/YARG commit 356904b Merge: 70a2ac4 83992fc Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 17:19:16 2023 -0400 Merge branch 'EscapeNumber001-drum_sp' commit 83992fc Merge: 70a2ac4 d86e245 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 17:18:43 2023 -0400 Merge branch 'drum_sp' of https://github.com/EscapeNumber001/YARG into EscapeNumber001-drum_sp commit 442bb4b Author: Rayden Thompson (DD) <89052168+thoudankeykang@users.noreply.github.com> Date: Fri Apr 21 17:12:15 2023 -0400 added sources for some projects (#159) commit 70a2ac4 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 16:34:58 2023 -0400 Fixed up brutal checkbox commit 45d109c Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Fri Apr 21 16:25:46 2023 -0400 Brutal mode (#149) * Brutal mode implemented * Make (Max)Multiplier public * Fixed some formatting * Added UI for brutal mode * Minor bugfix --------- Co-authored-by: EliteAsian <lavasnakegaming@gmail.com> commit 0977fcf Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 16:20:15 2023 -0400 Fixed small tap note issues commit 768ae85 Author: Narrik Synthfox <80410683+NarrikSynthfox@users.noreply.github.com> Date: Fri Apr 21 15:50:39 2023 -0400 Taps (#144) * Taps work kinda * tap logic, ignore force strum/hopo if sysex tap * Merge branch 'EliteAsian123:master' into taps * Start implementing tap model * Fully implement tap note model. commit 0e381e0 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 15:49:21 2023 -0400 Fixed some stuff up commit 7cff167 Author: EliteAsian <lavasnakegaming@gmail.com> Date: Fri Apr 21 15:27:14 2023 -0400 Update README.md commit 26fe1ad Author: Nathan <nathanhurst03@gmail.com> Date: Fri Apr 21 13:26:07 2023 -0600 Update HIDrogen; add it and PlasticBand-Unity to External Assets/Libraries section of readme (#150) * Update HIDrogen to v0.1.5 * Add PlasticBand-Unity and HIDrogen to readme commit b878849 Author: Kadu Waengertner <87105274+kaduwaengertner@users.noreply.github.com> Date: Fri Apr 21 16:25:49 2023 -0300 Notes Update! (#151) * New Notes + Tweaked HOPO Note to be more visible during intense songs + Added Tap Model (Need help with this cause the model its not imported properly I think?) * Notes Update! + Updated HOPO Model + Added Tap Model * Update Note.prefab * Update Note.prefab * Updated CurrentSong.txt Code + Added more song information in the TXT, JSON still would be really good, but its already possible to do a lot with the .txt and some crops in the Text Source --- Album --- Genre --- Year --- Source --- Charter + Changed the way the code works to just empty the files when its not in a song, this avoids some errors in OBS if you open the software and its not in a song for example commit 19a41c6 Author: Kadu Waengertner <87105274+kaduwaengertner@users.noreply.github.com> Date: Fri Apr 21 16:24:05 2023 -0300 Updated CurrentSong.txt (#152) + Added more song information in the TXT, JSON still would be really good, but its already possible to do a lot with the .txt and some crops in the Text Source --- Album --- Genre --- Year --- Source --- Charter + Changed the way the code works to just empty the files when its not in a song, this avoids some errors in OBS if you open the software and its not in a song for example commit a233eda Author: Nathan <nathanhurst03@gmail.com> Date: Fri Apr 21 13:23:14 2023 -0600 Some various fixes (#153) * Fix calibration menu breaking the game when entered * Fix pause menu MissingReferenceException * Resume instead of exiting when pressing back in the pause menu * Clean up PauseMenu * Fix index out of range exception in DifficultyView commit 03ea5b1 Author: Nathan <nathanhurst03@gmail.com> Date: Fri Apr 21 13:22:14 2023 -0600 Disable Quickplay if no players are added (#154) commit 50f242b Author: eckerj <joe@jenixstudios.com> Date: Fri Apr 21 14:21:29 2023 -0500 Minor cleanup, eliminating unused variable messages for defaultSmallImage and defaultSmallText (#155) Co-authored-by: Joseph Ecker <joe.ecker@nexenta.com> commit 521603f Author: RileyTheFox <jacobchambers@hotmail.co.uk> Date: Fri Apr 21 20:21:12 2023 +0100 Fix stem volume settings while paused (#156) * Fix stems not adjusting volumes correctly after editing settings while paused * Adjusted localisation of some volume settings commit d86e245 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 15:43:38 2023 -0400 Fixed potential memory leak commit 7986b37 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 15:14:30 2023 -0400 Bug fix Selecting an instrument and exiting without selecting a difficulty will no longer break setlistInstruments or setlistDifficulties. commit 96cf745 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 14:28:53 2023 -0400 Setlist bug fixes commit fca3728 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 14:24:11 2023 -0400 Update .gitignore commit 8fe646d Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 14:21:47 2023 -0400 Activators are no longer obscured by SP Rearranged the code so that if an activator also happens be an SP note, it will always display purple. commit 143ed74 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 13:47:39 2023 -0400 Fixed DrumsTrack.cs commit e099d63 Merge: b654cb8 45a30ca Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Wed Apr 19 13:12:52 2023 -0400 Merge remote-tracking branch 'upstream/master' into drum_sp commit b654cb8 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Tue Apr 18 12:45:26 2023 -0400 Bugfix: Activators are now colored correctly commit e8454cf Merge: c1e2a19 e72c92e Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 21:09:28 2023 -0400 Fixed merge conflicts commit c1e2a19 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 20:23:08 2023 -0400 Bug fixes Fixes: * Hitting any drums on an activator will activate SP, even if they aren't the right ones * SP activators appear even when it's already active if starpowerCharge >= 50% * hitChartIndex was not getting incremented for activators. commit 19f53aa Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 19:11:29 2023 -0400 Disabled auto-SP on 5-lane commit addf138 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 18:40:20 2023 -0400 starpowerCharge no longer needs to be public commit 93c7fc8 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 18:36:18 2023 -0400 Non-activator notes are no longer purple * Non-activator notes in a fill segment are no longer highlighted purple. * To allow for this, a new overload for NoteComponent.SetInfo has been created. commit bfdde33 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 18:25:31 2023 -0400 Only the last note of a fill is an activator * Only the last note of a fill segment activates star power now. * Made starpowerCharge accessor public for NoteComponent colors. commit 1f91d12 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 18:09:45 2023 -0400 Implemented activator notes commit 538433f Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Mon Apr 17 16:21:14 2023 -0400 Implemented fill parsing and re-enabled star power on drums commit 379ccbd Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Sun Apr 16 17:56:20 2023 -0400 Drum fills are now parsed commit 807d4fa Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Sun Apr 16 17:36:11 2023 -0400 Star power now appears on drum charts commit 4ada28a Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Sun Apr 16 14:53:26 2023 -0400 Implemented speed changes into setlists commit 5df9cd6 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Sun Apr 16 14:30:51 2023 -0400 Setlist now clears correctly * Setlist now properly clears on finish * Added "next up" text to results screen if there is more than one song remaining in the setlist * Moved a few setlist-related methods around commit dbf53d5 Author: EscapeNumber001 <willloganmiller@gmail.com> Date: Sun Apr 16 12:51:05 2023 -0400 Implement setlist system and basic UI * The players' chosen instruments and difficulties are now stored in queues. At the beginning of every song, index 0 is popped from both queues and stored in the currentInstrument and currentDifficulty variables respectively. This allows for various instruments and difficulties to be selected for different songs in a setlist. * There is now rudimentary UI for playing setlists. * fix score formatting for PostSong * add harmony scoring * make harmony scoring based on parts filled --------- Co-authored-by: EliteAsian <lavasnakegaming@gmail.com>
Purplo-cf
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to Purplo-cf/YARG
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May 14, 2024
…C-Official#144) * Replace YARGBinaryReader with extensions for BinaryReader Allows the removal of dual overloads of both YARGBinaryReader & BinaryReader + Moved Endianness enum to StreamExtensions (requires main repo update to work properly) e * Removed generic Read() BinaryReader extension Since BinaryReader comes with dedicated functions for each type, using the custom generic function is pointless
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Tap notes, visuals need to be reworked but functionality is there.