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Created the note sustain shader and implemented it (#210)
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* Created the sustain shader and implemented it

* Made the primary line thinner

* Minor adjustments to amplitude
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EliteAsian123 authored Apr 29, 2023
1 parent 53dcdce commit a4166d5
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Showing 9 changed files with 5,657 additions and 19 deletions.
27 changes: 18 additions & 9 deletions Assets/Art/Materials/PlayMode/Sustain.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,20 +8,16 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sustain
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ValidKeywords:
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_Shader: {fileID: -6465566751694194690, guid: 03960ab34a3039445b3bfa8743305b5f,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2999
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -69,6 +65,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ThinTexture:
m_Texture: {fileID: 2800000, guid: 342e33d746f923d49819aa62c4aa3534, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
Expand All @@ -85,6 +85,7 @@ Material:
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Amplitude: 0
- _Blend: 0
- _BlendModePreserveSpecular: 0
- _BumpScale: 1
Expand All @@ -96,15 +97,23 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EmissionStrength: 1
- _EnvironmentReflections: 1
- _ForwardOffset: 0
- _Frequency: 5
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _PrimaryAmplitude: 1
- _PrimaryFrequency: 10
- _QueueControl: 0
- _QueueOffset: -1
- _ReceiveShadows: 1
- _SecondaryAmplitude: 1
- _SecondaryFrequency: 10
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
Expand Down
8 changes: 8 additions & 0 deletions Assets/Art/Shaders/Subgraphs.meta

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