XPlane2Blender v4.1.0-beta.2
Pre-releaseXPlane2Blender v4.1.0-beta.2
What's Changed
Remember to make backups! This beta is a small release with 1 new feature - Mesh Level Light Level Overrides!
Mesh Level Light Level Override
#663 - Light Level can now be controlled via the Object's properties instead of using an existing or new material per Object. If enabled, this Light Level is used instead of the Material's Property.
Minor Bug Fixes
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#660 - To decrease the confusion of "Specular" vs "Specular (Principled BSDF Shader)" a warning label label was added if you use the wrong one
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#648 - TEXTURE paths now resolve more cleanly and have some validations for file types and bad relative paths. In the beta this is the only one I'm concerned with breaking someone's project.
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#629 - Datarefs.txt and Commands.txt are now refreshed on load
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#613 -
ATTR_manip_noop
no longer hasDataref
andTooltip
properties to remove -
#528 - A long useless checkbox "Composite Normal Textures" has been removed from XPlane2Blender. With PBR this feature is never going to make a come back.
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#474 - For a few places (Axis Detent Ranges) perfect WYSIWYG behavior precision is needed. We now have this and got the rounding correct.