SA3D Archive reader and writer.
Supports the following formats:
Format | Description |
---|---|
PRS | Compression algorithm used by numerous retro Sega games. |
PAK | Generic file archive used by Sonic Adventure 2. |
PVM / PVR / PVP | Texture encoding and archive used by dreamcast games and their ports. |
GVM / GVR / GVP | Texture encoding and archive used by gamecube games and their ports. |
PVMX / PVRX | Custom DirectX compliant texture encoding and archive based on PVM/PVR. |
!! Requires authorization via the X-Hax organisation
- Edit the version number in src/SA3D.Archival/SA3D.Archival.csproj; Example:
<Version>1.0.0</Version>
-><Version>2.0.0</Version>
- Commit the change but dont yet push.
- Tag the commit:
git tag -a [version number] HEAD -m "Release version [version number]"
- Push with tags:
git push --follow-tags
This will automatically start the Github Build and Publish
workflow