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I have searched the existing open and closed issues.
Description
On initial Login (not on reload!) Calling WeakAuras.CheckTalent for unit on the status event returns nil as data seems to not be ready yet. However on reload this works as expected and returns if a talent is selcted or not. Additionally It would be possible to check the data on the events.
UNIT_SPEC_CHANGED_player, UNIT_SPEC_CHANGED_party1, UNIT_SPEC_CHANGED_party2, UNIT_SPEC_CHANGED_party3, UNIT_SPEC_CHANGED_party4
However those do not fire for initial spec information and only once you actually change anything. On an additional side note that those events are 5 different ones instead of using UNIT_SPEC_CHANGED:party is confusing.
WeakAuras Version
5.16.1
World of Warcraft Flavor
Retail (Default)
World of Warcraft Region
EU
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
None
Reproduction Steps
Install aura
logout
See events that fire and how data is not ready on login
Is there an existing issue for this?
Description
On initial Login (not on reload!) Calling WeakAuras.CheckTalent for unit on the status event returns nil as data seems to not be ready yet. However on reload this works as expected and returns if a talent is selcted or not. Additionally It would be possible to check the data on the events.
UNIT_SPEC_CHANGED_player, UNIT_SPEC_CHANGED_party1, UNIT_SPEC_CHANGED_party2, UNIT_SPEC_CHANGED_party3, UNIT_SPEC_CHANGED_party4
However those do not fire for initial spec information and only once you actually change anything. On an additional side note that those events are 5 different ones instead of using UNIT_SPEC_CHANGED:party is confusing.
WeakAuras Version
5.16.1
World of Warcraft Flavor
Retail (Default)
World of Warcraft Region
EU
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
Reproduction Steps
Last Good Version
None i think
Screenshots
No response
Export String
Bisector Report
No response
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