Releases: Vinjul1704/SoulsTAS
v0.3.0
This release primarily adds Sekiro support, but there are also some minor syntax changes for the script files.
In particular, mouse_move/scroll/button
and pause_ms/input
don't have the underscore anymore, so they become mouse move/scroll/button
and pause ms/input
.
Additionally, await loading
has been removed for now, with the new await save_active
being what you can use to wait until the main menu is loaded again. await no_save_active
triggers when the "press any key" prompt appears, while await save_active
triggers after selecting a save, for example by pressing "continue". Reason for this is simply because the latter is easier to find and implement for all games at this point.
v0.2.0
This adds the await loading
and await no_loading
actions. These are mostly used for the purpose of quitouts. For waiting until you are in-game, use await control
instead.
This also adds the key_alternative
action, which is used the same way as the key
action, but sends keys to the game differently (as keycodes instead of scancodes). This is ONLY used for the character creation name text box, which only accepts this type of input. For any other input, use the key
action instead, since that's the only type of input accepted by EVERYTHING else. Thanks, fromsoft.
I consider this to be the first "usable" release with the most important actions implemented. Improvements and additional actions will come later.
v0.1.2
Updated against latest soulmods changes.
v0.1.1
Small release with reworked script parsing and action handling, since some action names have changed, which breaks v0.1 scripts.
v0.1
First working release, which only includes Elden Ring compatibility.
Check the README of the GH repo for usage. Please report any issues you might encounter.