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Releases: Vinjul1704/SoulsTAS

v0.3.0

08 Feb 13:18
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This release primarily adds Sekiro support, but there are also some minor syntax changes for the script files.

In particular, mouse_move/scroll/button and pause_ms/input don't have the underscore anymore, so they become mouse move/scroll/button and pause ms/input.

Additionally, await loading has been removed for now, with the new await save_active being what you can use to wait until the main menu is loaded again. await no_save_active triggers when the "press any key" prompt appears, while await save_active triggers after selecting a save, for example by pressing "continue". Reason for this is simply because the latter is easier to find and implement for all games at this point.

v0.2.0

31 Jan 03:22
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This adds the await loading and await no_loading actions. These are mostly used for the purpose of quitouts. For waiting until you are in-game, use await control instead.

This also adds the key_alternative action, which is used the same way as the key action, but sends keys to the game differently (as keycodes instead of scancodes). This is ONLY used for the character creation name text box, which only accepts this type of input. For any other input, use the key action instead, since that's the only type of input accepted by EVERYTHING else. Thanks, fromsoft.

I consider this to be the first "usable" release with the most important actions implemented. Improvements and additional actions will come later.

v0.1.2

30 Jan 16:31
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Updated against latest soulmods changes.

v0.1.1

28 Jan 22:58
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Small release with reworked script parsing and action handling, since some action names have changed, which breaks v0.1 scripts.

v0.1

27 Jan 16:49
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First working release, which only includes Elden Ring compatibility.

Check the README of the GH repo for usage. Please report any issues you might encounter.