Releases: Vinc3r/Polycount
Releases · Vinc3r/Polycount
2.93 à l'aise
- Fix compatibility with 2.93 LTS
Custom tom tom
- New: addon have now Preferences
- Some stats (Verts, Tris or Area) can be disabled
- Large numbers can be trimed
- New: fast options (next to Only selected checkbox)
- Ability to select nGons objects
- Documentation moved from Readme to Wiki
Moar vertex
Vertex count now take into account smooth or sharp edges.
- Total is now shown on top of the list
- Vertex count is now more accurate
- example: a smoothed cube = 8 verts, a sharped one = 24
Public release
- vertex buffer limit fixed (65 535 in place of 65 536, testfile to play with sandbox)
- an arrow show the current sorting way
- fix active button doing mess in sort
- deleting an object no longer thrown an error
- calculation can now be made even in edit mode
- user can choose if polycount is made in selection or whole scene
- resfresh button no longer put mess in sort
- versioning now use date
- clicking on object name not only make it active but select it also if not
- 'will finally talk about this addon on some forums
performance on their way
polycount now require user interaction, and not anymore do the calculation on each interface draw
Now as an independant addon
v1.0.0 can be use right now