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Custom Dialogue
Bradley edited this page Feb 13, 2023
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4 revisions
To add dialogue, its not that hard...
Here is some example code from week6
weeks:generateNotes("data/week6/senpai/senpai" .. difficulty .. ".json")
dialogue.set("data/week6/senpai/senpaiDialogue.txt")
if storyMode and not died then
dialogue.addSpeaker("dad", love.filesystem.load("sprites/week6/senpaiPortrait.lua")(), 650, 375, 6, 6, true)
dialogue.setSpeakerBox("dad", love.filesystem.load("sprites/week6/dialogueBox.lua")(), 650, 375, 6, 6, true)
dialogue.addSpeaker("bf", love.filesystem.load("sprites/week6/bfPortrait.lua")(), 650, 375, 6, 6, true)
dialogue.setSpeakerBox("bf", love.filesystem.load("sprites/week6/dialogueBox.lua")(), 650, 375, 6, 6, true)
dialogue.setMusic(love.audio.newSource("music/pixel/Lunchbox.ogg", "stream"))
dialogue.setCallback(
function()
weeks:setupCountdown()
end
)
else
weeks:setupCountdown()
end
For dialogue.addSpeaker, the arguments go in this order: speaker, file, x, y, sizeX, sizeY, isSprite, replayAnim dialogue.addSpeakerBox is the same thing
Somewhere in the update function, put the following code in it
if inCutscene then
dialogue.doDialogue(dt)
end
if input:pressed("confirm") and inCutscene then
dialogue.next()
end
in the draw function, replace weeks:drawUI()
with
if inCutscene then
dialogue.draw()
else
weeks:drawUI()
end