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The Gauss gun's charging sound is not stopped when players who were in the Potentially Audible Set (PAS) when it started are not in PAS when the sound is stopped:
The Gauss gun's charging sound is not stopped when players who were in the Potentially Audible Set (PAS) when it started are not in PAS when the sound is stopped:
halflife/dlls/gauss.cpp
Line 392 in c7240b9
This is because the event is missing the
FEV_GLOBAL
flag.To fix this the flag should be added:
This is not the same issue as #3188, which concerns missing event playback when the weapon is in certain states.
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