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Just like #2865 for the Gauss gun the Egon gun beam colors are too bright. The original code used values in the range [0, 255], whereas the client side effects code works with colors in the range [0, 1].
Just like #2865 for the Gauss gun the Egon gun beam colors are too bright. The original code used values in the range [0, 255], whereas the client side effects code works with colors in the range [0, 1].
This is the code in question:
halflife/cl_dll/ev_hldm.cpp
Lines 1453 to 1469 in c7240b9
This needs to be changed to use:
This is still missing the time based modulation code, but the beam color should be much closer to its original appearance.
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