9.0.1: Various small balance tweaks
General changes
- You can gain skill points or insight points by penalizing your attributes even if it does not reduce your total below 0
- This should help address awkward point buy edge cases where people are only able to spend points on attributes they don't care about
- Classes
- Maneuver-based archetypes now also scale their rank 3 maneuvers when they reach rank 4, and the power bonus from Powerful Maneuver has different scaling
- Combat styles
- Challenging Strike and Covering Strike have flipped their mechanics
- Unbreakable Defense: Steadfast Strike has been buffed
- Mystic spheres
- Astromancy: Intense Hostile Translocation has been replaced with Efficient Hostile Translocation, and Overland Teleportation is now a 1-hour ritual
- Chronomancy: Minor Acceleration has been replaced with Greater Haste
- Fabrication: Blade Barrier is now larger, and Blade Perimeter is lower rank
- Polymorph: Efficient Regeneration has been added, and the Fortify rituals are stronger and have simpler scaling
- Prayer: The Blessing of Fortification rituals are stronger and have simpler scaling
- Pyromancy: Wall of Fire is now larger
- Thaumaturgy: Distant Magic Missile is lower rank, Mighty Magic Missile now deals more damage, and Wall of Magic Impedance is now higher rank but larger
- Verdamancy: Wall of Thorns is now larger
- Vivimancy: Wall of Death is now larger
- Mundane equipment
- The various weapons that are unable to have magic weapon properties now share a "Supplemental" weapon tag to make that behavior more obvious
- Standard shields are now slightly more effective when used as weapons
- Tower shields are now exotic armor weapons
- Shield spikes now provide +1 accuracy instead of +1d damage
- Claw sheathes now exist again, allowing magic weapon properties to be applied to handed natural weapons
- Diamondsteel weapons now provide +2/+4 accuracy with crits instead of +1/+2
- Magic items
- The various item tables now display upgrades at their correct rank, instead of next to the base item
- Greater Boots of Freedom now work differently to avoid ambiguity
- Shield of Bashing now grants a standard action attack rather than a weapon-specific power bonus
- Armor of Fortification has a simpler and weaker upgrade
- Stonebody Armor now grants a magic bonus to Armor defense instead of high bonuses to HP and DR
- Lithe Armor has been nerfed and no longer has an upgrade
- Agile Burst Armor and Shield of Medusa have been redesigned
- New item: Defender's Shield, which grants a magic bonus to Armor defense
- Feats
- Spellwarped now requires 2 Willpower instead of 3
- Telepath now requires that Intelligence and Willpower sum to 3 instead of specifically requiring 1 Int and 2 Wil
- Leadership: the Bolster ability is now Swift and functions during the current round
- Martial Training: the Equipment Training ability now allows choosing +1 accuracy as a bonus, and grants three upgrades instead of two at level 21
- Regenerator: the Diehard ability now grants a +4 bonus at 15th level instead of +3
- Two-Weapon Fighting: you are now considered dual-wielding if you wield two shields, and the AD bonus from Deflecting Offhand does not stack with using shields
- Uncommon Species
- Oozeborn now have -10 foot speed in their blob form, but have no speed penalty during Mold Body
- Oozeborn can now absorb objects equal to their size with Ingest Object, rather than always absorbing Medium objects
- The rank 7 Oozeborn upgrade now also grants a double slam attack, and converts slam attacks to light weapons