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9.0.1: Various small balance tweaks

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@Vadskye Vadskye released this 06 Nov 16:37
· 2134 commits to master since this release

General changes

  • You can gain skill points or insight points by penalizing your attributes even if it does not reduce your total below 0
    • This should help address awkward point buy edge cases where people are only able to spend points on attributes they don't care about
  • Classes
    • Maneuver-based archetypes now also scale their rank 3 maneuvers when they reach rank 4, and the power bonus from Powerful Maneuver has different scaling
  • Combat styles
    • Challenging Strike and Covering Strike have flipped their mechanics
    • Unbreakable Defense: Steadfast Strike has been buffed
  • Mystic spheres
    • Astromancy: Intense Hostile Translocation has been replaced with Efficient Hostile Translocation, and Overland Teleportation is now a 1-hour ritual
    • Chronomancy: Minor Acceleration has been replaced with Greater Haste
    • Fabrication: Blade Barrier is now larger, and Blade Perimeter is lower rank
    • Polymorph: Efficient Regeneration has been added, and the Fortify rituals are stronger and have simpler scaling
    • Prayer: The Blessing of Fortification rituals are stronger and have simpler scaling
    • Pyromancy: Wall of Fire is now larger
    • Thaumaturgy: Distant Magic Missile is lower rank, Mighty Magic Missile now deals more damage, and Wall of Magic Impedance is now higher rank but larger
    • Verdamancy: Wall of Thorns is now larger
    • Vivimancy: Wall of Death is now larger
  • Mundane equipment
    • The various weapons that are unable to have magic weapon properties now share a "Supplemental" weapon tag to make that behavior more obvious
    • Standard shields are now slightly more effective when used as weapons
    • Tower shields are now exotic armor weapons
    • Shield spikes now provide +1 accuracy instead of +1d damage
    • Claw sheathes now exist again, allowing magic weapon properties to be applied to handed natural weapons
    • Diamondsteel weapons now provide +2/+4 accuracy with crits instead of +1/+2
  • Magic items
    • The various item tables now display upgrades at their correct rank, instead of next to the base item
    • Greater Boots of Freedom now work differently to avoid ambiguity
    • Shield of Bashing now grants a standard action attack rather than a weapon-specific power bonus
    • Armor of Fortification has a simpler and weaker upgrade
    • Stonebody Armor now grants a magic bonus to Armor defense instead of high bonuses to HP and DR
    • Lithe Armor has been nerfed and no longer has an upgrade
    • Agile Burst Armor and Shield of Medusa have been redesigned
    • New item: Defender's Shield, which grants a magic bonus to Armor defense
  • Feats
    • Spellwarped now requires 2 Willpower instead of 3
    • Telepath now requires that Intelligence and Willpower sum to 3 instead of specifically requiring 1 Int and 2 Wil
    • Leadership: the Bolster ability is now Swift and functions during the current round
    • Martial Training: the Equipment Training ability now allows choosing +1 accuracy as a bonus, and grants three upgrades instead of two at level 21
    • Regenerator: the Diehard ability now grants a +4 bonus at 15th level instead of +3
    • Two-Weapon Fighting: you are now considered dual-wielding if you wield two shields, and the AD bonus from Deflecting Offhand does not stack with using shields
  • Uncommon Species
    • Oozeborn now have -10 foot speed in their blob form, but have no speed penalty during Mold Body
    • Oozeborn can now absorb objects equal to their size with Ingest Object, rather than always absorbing Medium objects
    • The rank 7 Oozeborn upgrade now also grants a double slam attack, and converts slam attacks to light weapons