10.eta - Updated optional rules
Pre-release
Pre-release
General changes
- Size-based Stealth modifiers now have the correct sign
- Undead are now vulnerable to attacks that would heal them, and critical hits double the damage they take
- This makes touch-based healing effects like lay on hands better in some situations than healing effects which do not require an attack roll, since they can get critical hits
- Classes
- Cleric
- Miracle now requires 3 fatigue
- Miracle+ removes the fatigue cost, but only grants two miracles per week instead of one miracle per day
- Paladin
- Chaos and Law auras have been rebalanced so Chaos is slightly stronger and Law is slightly weaker
- Cleric
- Combat styles
- Mobile Assault: Spring Attack and Retreating Strike have lower accuracy penalties
- Penetrating Precision: Arrowguide now uses modern wording
- Mystic Spheres
- The Aquamancy, Cryomancy, Electromancy, Pyromancy, Terramancy, and Vivimancy spheres now have more "high power scaling" damage effects, and other spheres have fewer
- Aeromancy
- All forced movement effects now have a maximum weight category instead of a maximum size category
- Propulsion can now be used on objects
- Channel Divinity
- Agent of the Divine now grants a lower bonus to vital rolls
- Faithful Endurance now grants a higher bonus to vital rolls
- Prayer
- Indomitable Blessing now grants a lower bonus to vital rolls
- Holy Blades now only affects manufactured weapons
- Pyromancy
- Flame Blade now only affects manufactured weapons
- Magic items
- Apparel
- Indomitable rings now provide a lower bonus to vital rolls
- Lifekeeping belts are now 2 ranks lower
- Implements
- Reaching, Distant, Widening, and Splitting staffs now have a one-round cooldown before they can be activated again
- Greater versions of those staffs are now 4 ranks higher than the base version, rather than 3 ranks higher
- Distant staff is now rank 2 instead of rank 3 and only costs 1 fatigue, but has a maximum of 180 foot range
- Widening staff is now rank 3 instead of rank 4 and only costs 1 fatigue
- Splitting staff is now rank 3 instead of rank 2
- Reaching, Distant, Widening, and Splitting staffs now have a one-round cooldown before they can be activated again
- Weapons
- Arcing is now rank 3 instead of rank 2
- Frigid+ and Frigid++ now deal more damage
- Unbalanced is now now rank 2 instead of rank 3
- Vorpal now makes critical hits deal 3x damage instead of 4x damage, which is more in line with its Rise 9 power level
- Apparel
- Feats
- Mystic Archer has been slightly redesigned
- Regenerator now gives a +3 bonus to vital rolls instead of +4
- Epic fates
- Artificial Immortality has slightly redesigned rank 3 and rank 4 effects
- Ascendant now grants 120' sight at rank 2 instead of 60' sight
- Mutant now only grants Sweeping (3) instead of Sweeping (8), but does not require separate natural weapons for each target
- Slayer has a redesigned rank 1 and rank 5 effect, and the rank 3 effect now requires a minor action instead of a standard action
- Optional species
- Drakkenfel has been removed, since that was just an awkward hack before Dragon was a balanced species
- All other optional species have been updated to match the new design philosophy