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10.eta - Updated optional rules

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@Vadskye Vadskye released this 10 Mar 01:49
· 2030 commits to master since this release

General changes

  • Size-based Stealth modifiers now have the correct sign
  • Undead are now vulnerable to attacks that would heal them, and critical hits double the damage they take
    • This makes touch-based healing effects like lay on hands better in some situations than healing effects which do not require an attack roll, since they can get critical hits
  • Classes
    • Cleric
      • Miracle now requires 3 fatigue
      • Miracle+ removes the fatigue cost, but only grants two miracles per week instead of one miracle per day
    • Paladin
      • Chaos and Law auras have been rebalanced so Chaos is slightly stronger and Law is slightly weaker
  • Combat styles
    • Mobile Assault: Spring Attack and Retreating Strike have lower accuracy penalties
    • Penetrating Precision: Arrowguide now uses modern wording
  • Mystic Spheres
    • The Aquamancy, Cryomancy, Electromancy, Pyromancy, Terramancy, and Vivimancy spheres now have more "high power scaling" damage effects, and other spheres have fewer
    • Aeromancy
      • All forced movement effects now have a maximum weight category instead of a maximum size category
      • Propulsion can now be used on objects
    • Channel Divinity
      • Agent of the Divine now grants a lower bonus to vital rolls
      • Faithful Endurance now grants a higher bonus to vital rolls
    • Prayer
      • Indomitable Blessing now grants a lower bonus to vital rolls
      • Holy Blades now only affects manufactured weapons
    • Pyromancy
      • Flame Blade now only affects manufactured weapons
  • Magic items
    • Apparel
      • Indomitable rings now provide a lower bonus to vital rolls
      • Lifekeeping belts are now 2 ranks lower
    • Implements
      • Reaching, Distant, Widening, and Splitting staffs now have a one-round cooldown before they can be activated again
        • Greater versions of those staffs are now 4 ranks higher than the base version, rather than 3 ranks higher
      • Distant staff is now rank 2 instead of rank 3 and only costs 1 fatigue, but has a maximum of 180 foot range
      • Widening staff is now rank 3 instead of rank 4 and only costs 1 fatigue
      • Splitting staff is now rank 3 instead of rank 2
    • Weapons
      • Arcing is now rank 3 instead of rank 2
      • Frigid+ and Frigid++ now deal more damage
      • Unbalanced is now now rank 2 instead of rank 3
      • Vorpal now makes critical hits deal 3x damage instead of 4x damage, which is more in line with its Rise 9 power level
  • Feats
    • Mystic Archer has been slightly redesigned
    • Regenerator now gives a +3 bonus to vital rolls instead of +4
  • Epic fates
    • Artificial Immortality has slightly redesigned rank 3 and rank 4 effects
    • Ascendant now grants 120' sight at rank 2 instead of 60' sight
    • Mutant now only grants Sweeping (3) instead of Sweeping (8), but does not require separate natural weapons for each target
    • Slayer has a redesigned rank 1 and rank 5 effect, and the rank 3 effect now requires a minor action instead of a standard action
  • Optional species
    • Drakkenfel has been removed, since that was just an awkward hack before Dragon was a balanced species
    • All other optional species have been updated to match the new design philosophy