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10.9.3: Buffs to underused stuff

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@Vadskye Vadskye released this 29 Dec 15:06
· 309 commits to master since this release

General changes

  • In the Roll20 sheet, passive abilities are now listed on the Abilities tab

Common Species

  • Humans only know one common language instead of two
  • Elves now have a new Elven Perfection ability instead of Elven Serenity
  • Half-elves now have -1 Con, +1 Dex/Int/Per/Wil
  • Half-orcs now only spend one point to multiclass, like half-elves, instead of having a non-exotic weapon group proficiency

Classes

  • Barbarian: Rage has been slightly simplified
  • Cleric: Protection Domain had its scaling and is now slightly weaker
  • Druid:
    • Incendiary Spell now only applies to damaging spells
    • Natural Servant has been buffed
  • Monk: Airdancer has been restructured to grant slightly more aerial abilities, but a slower land speed
  • Paladin: Lay on Hands had its scaling slightly reordered to reduce awkward power breakpoints
  • Ranger: Animal Companion has been buffed
  • Rogue: Dazzling Discordance now correctly has the Sustain tag
  • Sorcerer: Can now choose between Willpower and Perception for its base class attribute bonus

Equipment

  • Verstile Grip has been slightly nerfed, but all weapons with Versatile Grip have been buffed, and some weapons have gained the Versatile Grip tag
    • This affects the battleaxe, shepherd's axe, broadsword, cavalry mace, club, morning star, flail, pick, warhammer, spear, spontoon, dwarven waraxe, falchion, totokia, and obuch
  • Two-section staff is now also a monk weapon
  • Heavy armor now grants +2 more damage resistance
  • Vineweave armor now has the correct rank

Combat Styles

  • Maneuvers that make strikes that hit multiple enemies, such as Whirlwind, no longer deal half damage on a miss
  • Brute Force: Concussion now also requires beating Fortitude defense to inflict a condition
  • Mobile Hunter:
    • Spring Attack is now rank 5, but is stronger with melee weapons
    • Rushdown and Fall Back have been redesigned
  • Perfect Precision: Heartpiercer and Called Shot have been buffed
  • Rip and Tear:
    • Rend the Hide now deals less damage
    • Brow Gash now only requires beating Fortitude rather than losing hit points to inflict its condition
    • Hamstring now also requires Reflex to inflict its condition
  • Unbreakable Defense:
    • Defensive Blow now affects all defenses rather than only Armor and Reflex
    • Prepared Defense no longer causes its strike to be weak

Mystic Spheres

  • Channel Divinity:
    • Endurance of the Faithful has been renamed to Endure Tribulation, and it is stronger but has less scaling
    • Mantle of Faith has been removed
  • Cryomancy: Icecrafted weapons now make Cold strikes instead of using the higher of your magical and mundane power
  • Fabrication:
    • Forge is now a spell instead of a cantrip and has been slightly buffed, but no longer allows using magical power for damage with weapons
    • Executioner's Axe now deals more damage
    • Personal Weapon has been redesigned
  • Prayer:
    • Boon of Competence has been removed
    • Boon of Protection has been redesigned
    • Boon of Precision, Boon of Invulnerability, Boon of Deadly Fortune, Boon of Avoidance, Boon of Cleansing, and Boon of Shielding now target two creatures instead of one
    • Boon of Precision and Boon of Invulnerability are now higher rank
    • Blessing of Perseverance is no longer a deep attunement
    • Empowered Boon of Shielding now recovers more damage resistance
    • Curse of Poor Eyesight has been renamed to Curse of Blurred Vision, and is now slightly stronger
    • Curse of Sloth and Curse of Anxiety are now lower rank
    • Curse of Blindness is now higher rank, but also stronger
    • Curse of Bewilderment is now shorter range, but stronger
    • New spell: Blessing of Precision
  • Summoning:
    • Summon Monster now has lower defenses, and its hit points do not depend on your base class
    • Summon Defensive Monster now grants a higher defense bonus
  • Thaumaturgy: A new Imbue Weapon spell has been added
  • Verdamancy:
    • Vine Tentacle now only affects you, but does not require a free hand
    • Mass Vine Tentacle is now higher rank

Feats

  • Ascetic, Ghostblade, and Shieldbearer have been buffed
  • Sphere Focus: Channel Divinity's level 1 and 18 abilities have been redesigned
  • Sphere Focus: Prayer's level 1 ability has been redesigned
  • Swiftrunner has been slightly buffed at low levels

Uncommon species

  • Automaton: The armor provided by Modular Carapace now provides +1 more Armor defense, and heavy armor provides more damage resistance