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In the Roll20 sheet, passive abilities are now listed on the Abilities tab
Common Species
Humans only know one common language instead of two
Elves now have a new Elven Perfection ability instead of Elven Serenity
Half-elves now have -1 Con, +1 Dex/Int/Per/Wil
Half-orcs now only spend one point to multiclass, like half-elves, instead of having a non-exotic weapon group proficiency
Classes
Barbarian: Rage has been slightly simplified
Cleric: Protection Domain had its scaling and is now slightly weaker
Druid:
Incendiary Spell now only applies to damaging spells
Natural Servant has been buffed
Monk: Airdancer has been restructured to grant slightly more aerial abilities, but a slower land speed
Paladin: Lay on Hands had its scaling slightly reordered to reduce awkward power breakpoints
Ranger: Animal Companion has been buffed
Rogue: Dazzling Discordance now correctly has the Sustain tag
Sorcerer: Can now choose between Willpower and Perception for its base class attribute bonus
Equipment
Verstile Grip has been slightly nerfed, but all weapons with Versatile Grip have been buffed, and some weapons have gained the Versatile Grip tag
This affects the battleaxe, shepherd's axe, broadsword, cavalry mace, club, morning star, flail, pick, warhammer, spear, spontoon, dwarven waraxe, falchion, totokia, and obuch
Two-section staff is now also a monk weapon
Heavy armor now grants +2 more damage resistance
Vineweave armor now has the correct rank
Combat Styles
Maneuvers that make strikes that hit multiple enemies, such as Whirlwind, no longer deal half damage on a miss
Brute Force: Concussion now also requires beating Fortitude defense to inflict a condition
Mobile Hunter:
Spring Attack is now rank 5, but is stronger with melee weapons
Rushdown and Fall Back have been redesigned
Perfect Precision: Heartpiercer and Called Shot have been buffed
Rip and Tear:
Rend the Hide now deals less damage
Brow Gash now only requires beating Fortitude rather than losing hit points to inflict its condition
Hamstring now also requires Reflex to inflict its condition
Unbreakable Defense:
Defensive Blow now affects all defenses rather than only Armor and Reflex
Prepared Defense no longer causes its strike to be weak
Mystic Spheres
Channel Divinity:
Endurance of the Faithful has been renamed to Endure Tribulation, and it is stronger but has less scaling
Mantle of Faith has been removed
Cryomancy: Icecrafted weapons now make Cold strikes instead of using the higher of your magical and mundane power
Fabrication:
Forge is now a spell instead of a cantrip and has been slightly buffed, but no longer allows using magical power for damage with weapons
Executioner's Axe now deals more damage
Personal Weapon has been redesigned
Prayer:
Boon of Competence has been removed
Boon of Protection has been redesigned
Boon of Precision, Boon of Invulnerability, Boon of Deadly Fortune, Boon of Avoidance, Boon of Cleansing, and Boon of Shielding now target two creatures instead of one
Boon of Precision and Boon of Invulnerability are now higher rank
Blessing of Perseverance is no longer a deep attunement
Empowered Boon of Shielding now recovers more damage resistance
Curse of Poor Eyesight has been renamed to Curse of Blurred Vision, and is now slightly stronger
Curse of Sloth and Curse of Anxiety are now lower rank
Curse of Blindness is now higher rank, but also stronger
Curse of Bewilderment is now shorter range, but stronger
New spell: Blessing of Precision
Summoning:
Summon Monster now has lower defenses, and its hit points do not depend on your base class
Summon Defensive Monster now grants a higher defense bonus
Thaumaturgy: A new Imbue Weapon spell has been added
Verdamancy:
Vine Tentacle now only affects you, but does not require a free hand
Mass Vine Tentacle is now higher rank
Feats
Ascetic, Ghostblade, and Shieldbearer have been buffed
Sphere Focus: Channel Divinity's level 1 and 18 abilities have been redesigned
Sphere Focus: Prayer's level 1 ability has been redesigned
Swiftrunner has been slightly buffed at low levels
Uncommon species
Automaton: The armor provided by Modular Carapace now provides +1 more Armor defense, and heavy armor provides more damage resistance