Releases
v10.9.1
General Changes
The three books have been renamed to the Player's Primer, the Comprehensive Codex, and the Grimoire of Guidance
The Comprehensive Codex once again has the Species, Glossary, and Reference chapters oops
Fixed a variety of references to damage types
Combat
A new Ready Reaction universal ability has been added
You can no longer Sprint while moving or carrying other creatures
You can only be moved by one effect per phase, so you can't chain movement between strong allies or mounts
Classes
Barbarian: Rage is now Swift, and you can refresh the damage resistance while your rage is active
Paladin: Chaos Aligned Aura has been redesigned to fix its scaling
Skills
Balance:
"Creature balance" is now a Balance task
Climb:
Creature climb now requires an increasingly difficult Climb attack each round to stay attached
Wall-jumping is now a Climb task
Jump has been redesigned and no longer has any numeric modifier associated with it
Combat Styles
Flurry of Blows: The multi-strike maneuvers can no longer be combined with dual strikes
Herald of War: Several additional abilities now have the Auditory tag
Mystic Spheres
All spells that make strikes now have a minimum rank of 2 to synchronize metamagic benefits with maneuver augments
Chronomancy:
Accelerated Flurry and Accelerated Draw are now stronger, but are rank 2
Double Flurry and Triple Flurry no longer have an accuracy penalty, but can't be used with dual strikes
Weapon Haste can't be used with dual strikes
Cryomancy:
Icy terrain on water is now destroyed if it takes any damage
Cryostrike is now stronger, but is rank 2
Mighty Cryostrike now deals slightly less damage
Chilling Blow has been replaced with Efficient Cryostrike
Electromancy:
Arcing Blow is now stronger, but is rank 3
Mighty Arcing Blow is now stronger, but is rank 6
Fabrication:
Forge can no longer create dragonscale or dragonhide
Instant Weapon is now stronger, but is rank 2
Photomancy: Enduring Invisibility can now be reapplied slowly
Polymorph:
The Claw spells can now be used with dual strikes
Distant Claw has been replaced with Extended Claw
Added Massive Claw
Prayer:
Consecrated Blow: Now rank 2
Holy Blades has been removed
Telekinesis:
Animated Weapon is now stronger, but is rank 2
Floating Armament is now rank 1
Heavy Floating Armament is now rank 4
Terramancy:
Earthcraft can no longer create dragonscale
Verdamancy:
Blight now grants +10 accuracy against plants instead of double damage
Equipment
Echoing Staff now has clearer targeting rules
Pellet crossbows have been redesigned and are no longer exotic
Feats
Arbalist has been slightly buffed and clarified
Jump Specialization has been redesigned as Heavenly Warrior
Greatweapon Warrior: Power Attack+ has been redesigned
Null: Disruptive Presence has been nerfed
Uncommon Species
Dragon:
Are now intrinsically multipedal
The Dragon class rank 2 and 3 abilities have been redesigned, granting flight earlier but with a lower height limit
Harpy:
Winged Agility and Winged Combat are now an intrinsic part of the Harpy species
The Harpy class has been redesigned and is generally stronger
Incarnation:
Now has a base class
The Incarnation species archetype is now mandatory
Oozeborn: Now has Disguise as a class skill
Treant: Animate Plants is now magical
Monsters
Monsters now add only half their attributes to all non-Armor defenses, but have slightly higher base defenses
This should make monster defense variance less extreme
You can’t perform that action at this time.