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v10.9.1

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@Vadskye Vadskye released this 06 Dec 00:59
· 475 commits to master since this release

General Changes

  • The three books have been renamed to the Player's Primer, the Comprehensive Codex, and the Grimoire of Guidance
  • The Comprehensive Codex once again has the Species, Glossary, and Reference chapters oops
  • Fixed a variety of references to damage types

Combat

  • A new Ready Reaction universal ability has been added
  • You can no longer Sprint while moving or carrying other creatures
  • You can only be moved by one effect per phase, so you can't chain movement between strong allies or mounts

Classes

  • Barbarian: Rage is now Swift, and you can refresh the damage resistance while your rage is active
  • Paladin: Chaos Aligned Aura has been redesigned to fix its scaling

Skills

  • Balance:
    • "Creature balance" is now a Balance task
  • Climb:
    • Creature climb now requires an increasingly difficult Climb attack each round to stay attached
    • Wall-jumping is now a Climb task
  • Jump has been redesigned and no longer has any numeric modifier associated with it

Combat Styles

  • Flurry of Blows: The multi-strike maneuvers can no longer be combined with dual strikes
  • Herald of War: Several additional abilities now have the Auditory tag

Mystic Spheres

  • All spells that make strikes now have a minimum rank of 2 to synchronize metamagic benefits with maneuver augments
  • Chronomancy:
    • Accelerated Flurry and Accelerated Draw are now stronger, but are rank 2
    • Double Flurry and Triple Flurry no longer have an accuracy penalty, but can't be used with dual strikes
    • Weapon Haste can't be used with dual strikes
  • Cryomancy:
    • Icy terrain on water is now destroyed if it takes any damage
    • Cryostrike is now stronger, but is rank 2
    • Mighty Cryostrike now deals slightly less damage
    • Chilling Blow has been replaced with Efficient Cryostrike
  • Electromancy:
    • Arcing Blow is now stronger, but is rank 3
    • Mighty Arcing Blow is now stronger, but is rank 6
  • Fabrication:
    • Forge can no longer create dragonscale or dragonhide
    • Instant Weapon is now stronger, but is rank 2
  • Photomancy: Enduring Invisibility can now be reapplied slowly
  • Polymorph:
    • The Claw spells can now be used with dual strikes
    • Distant Claw has been replaced with Extended Claw
    • Added Massive Claw
  • Prayer:
    • Consecrated Blow: Now rank 2
    • Holy Blades has been removed
  • Telekinesis:
    • Animated Weapon is now stronger, but is rank 2
    • Floating Armament is now rank 1
    • Heavy Floating Armament is now rank 4
  • Terramancy:
    • Earthcraft can no longer create dragonscale
  • Verdamancy:
    • Blight now grants +10 accuracy against plants instead of double damage

Equipment

  • Echoing Staff now has clearer targeting rules
  • Pellet crossbows have been redesigned and are no longer exotic

Feats

  • Arbalist has been slightly buffed and clarified
  • Jump Specialization has been redesigned as Heavenly Warrior
  • Greatweapon Warrior: Power Attack+ has been redesigned
  • Null: Disruptive Presence has been nerfed

Uncommon Species

  • Dragon:
    • Are now intrinsically multipedal
    • The Dragon class rank 2 and 3 abilities have been redesigned, granting flight earlier but with a lower height limit
  • Harpy:
    • Winged Agility and Winged Combat are now an intrinsic part of the Harpy species
    • The Harpy class has been redesigned and is generally stronger
  • Incarnation:
    • Now has a base class
    • The Incarnation species archetype is now mandatory
  • Oozeborn: Now has Disguise as a class skill
  • Treant: Animate Plants is now magical

Monsters

  • Monsters now add only half their attributes to all non-Armor defenses, but have slightly higher base defenses
    • This should make monster defense variance less extreme