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10.7.1: Clearer ability usage times and costs

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@Vadskye Vadskye released this 06 Jul 14:16
· 728 commits to master since this release

General changes

  • All active abilities now explicitly list the action required to use them in the ability description box
  • Abilities that increase fatigue when used now list that as a cost above the ability's effect
  • Many labels that pointed to incorrect book pages have been fixed
  • The Exertion ability tag has been removed
  • Intangible creatures can more explicitly move through enemies

Characters

  • Increasing Intelligence after character creation now more explicitly grants you trained skills and insight points

Adventuring

  • Creatures can no longer sustain two instances of the same ability by any means
  • Performing a ritual from a ritual book you did not write no longer has any penalty
  • Performing a ritual from a mystic sphere you do not have access to now also doubles the time requirement

Combat

  • Trip is now a Brawling ability
  • The rules for asymmetric grappling have been redesigned as "controlling the grapple" to improve clarity

Classes

  • Barbarian: Savage Precision no longer affects Dirty Trick
  • Fighter:
    • Combat Discipline has been restructured and generally buffed
    • Equipment Training has been restructured and is slightly more offensive
    • Sentinel: Guarding Strike has been buffed
    • Tactician:
      • Battle tactics generally have weaker scaling
      • A new Lead from the Front battle tactic has been added
      • Shifting Stance can now grant an adjacent ally +1 accuracy instead of a +1 bonus to vital rolls
  • Monk:
    • Unhindered Agility no longer increases Reflex defense
    • Perfect Precision now also allows using Dexterity instead of Strength for Brawling abilities
  • Ranger:
    • Boundary Warden now also grants exotic weapon proficiency at an insight point discount
  • Rogue:
    • Virtuoso now allows sustaining as a free action instead of as a minor action, but no longer allows sustaining two copies of the same performance
    • Virtuoso+ has been replaced with a new All the World's a Stage ability
    • Confound has a different rank 5 upgrade
    • Sneak Attack now deals slightly more damage at ranks 1-3
  • Sorcerer: The Wildspell+ table has been redesigned to be less powerful
  • Warlock: Abyssal Blast has been redesigned

Skills

Equipment

  • Mundane weapons:
    • Spending insight points to gain proficiency with exotic weapons is now part of the core rules, rather than a variant
    • Compact weapons, and items stored out of convenient reach, no longer count against the number of items you can have readily available in combat
    • Compact weapons are now lightweight for their size, like other weapons
    • The ancient dragonfang breath attack now deals double weapon damage
    • Diamondsteel weapons now provide +3/+5 for crits rather than +2/+4
    • Starmetal weapons have been added
      • They provide extra damage, but have an accuracy penalty and a Strength requirement
  • The damage dealt by magic items have been slightly increased
  • Magic apparel:
    • Amulet of Perfect Equality is now rank 4 instead of rank 5
    • Bracers of Blessed Protection have been buffed
    • Healing Belt is now rank 1 instead of rank 2
    • Ring of Protection no longer scales its bonus to vital rolls
  • Magic armaments:
    • Trimmed armor has been added
    • Fixating weapons have been redesigned
  • Other magic items
    • Potion of Healing now heals more
    • Sending stones have been added

Mystic Spheres

  • Various overland movement abilities now end when you attack or take damage, rather than when you take any action other than movement
  • Aquamancy:
    • Aqueous Form now imposes a -1 Armor penalty
    • Added Efficient Aqueous Form
  • Channel Divinity:
    • Agent of the Divine is now rank 1 instead of rank 3, but no longer scales its vital roll bonus
    • Divine Seal has a faster casting time
    • Persistent Divine Seal added
  • Chronomancy:
    • Evasion is now Accelerated Evasion and is rank 2 instead of rank 3
    • Efficient Accelerated Evasion added
    • Gentle Repose is now rank 1
    • Persistent Gentle Repose added
    • Stasis Chamber now only affects objects
    • Persistent Stasis Chamber added
    • Rapid Overland Haste now has a longer casting time
  • Electromancy: Chain Lightning has been simplified
  • Photomancy:
    • Greater Blurred Motion has been redesigned
    • Enduring Invisibility now ends if you attack
    • Disguise Image and its variants have a faster casting time
    • Various improvements to Continuous Light have been added
  • Polymorph:
    • Malleable Body now imposes a -1 Armor penalty
    • Overland Runner added
  • Prayer:
    • Blessing of Perseverance is now rank 1, but no longer intrinsically scales with rank
    • Indomitable Blessing no longer scales its vital roll bonus
    • Blessing of Vitality is now rank 5
    • Permanent Bless Water replaced with Persistent Bless Water
  • Pyromancy: Soul of the Phoenix now also increases fatigue level
  • Revelation:
    • Armorbreak Sight is now rank 2 instead of rank 4, but is Deep
    • Greater Armorbreak Sight has been replaced with Efficient Armorbreak Sight
    • Empowered Distant Sight only reduces longshot penalty by 2 instead of 3, but is not Deep
    • Locate Object now has a longer casting time
    • Read Magic has been removed
    • Sending and its variants are now lower rank
    • Rapid Sending has been added
    • Scry Creature is now rank 3 instead of rank 4, but has a 100 mile limit
    • Distant Scry Creature has been added
    • Private Sanctum only lasts for one year
    • Scryward is now rank 2 instead of rank 3, but it only lasts for one year
  • Telekinesis:
    • Floating Armament is now rank 2 instead of rank 3
    • Greater Floating Armament has been replaced with Efficient Floating Armament and Heavy Floating Armament
    • Retributive Kinetic Shield has been removed
  • Thaumaturgy: Absorb Magic only grants a +1 defense bonus instead of +2
  • Toxicology: Bitter Remedy and Restful Draught have a faster casting time
  • Umbramancy: Deep Shadowform has been replaced with Efficient Shadowform
  • Verdamancy:
    • Shape Plant added
    • Massive Flourishing Grass is no longer deep
    • Sense Plants has a faster casting time

Feats

  • Barbaric Ancestry:
    • Ancestral Battlecry and Ancestral Totem can now be used as a minor action if you pay one fatigue
    • Ancestral Totem is now smaller and no longer blocks enemy movement
    • The level 18 ability has been changed
  • Battle Armory:
    • Now also grants minor action attunement at level 6
    • The level 18 ability is now more interesting
  • Celestial Ancestry: Redesigned the level 1 ability and some scaling details
  • Draconic Ancestry: Now increases fly speed at level 18 instead of increasing height limit
  • Fateweaver: Fateseal now has a more standard critical effect
  • Iron Will: Now also grants the ability to detect Subtle mental effects at level 1
  • Healing Specialization: Healing Touch now heals more HP
  • Precognition: Now also grants +2 awareness and immunity to full unawareness at level 1
  • Regenerator: Regenerative Recovery now heals more HP
  • Shieldbearer: The passive Armor defense bonus is now doubled when you total defense
  • Sphere Focus -- Polymorph: Now has different level 12 and 18 scaling
  • Toughness:
    • Now grants better sleep reduction starting from level 1
    • Now also grants damage resistance at level 6
  • Weapon Focus: Now grants +2 power instead of +2 damage at level 12

Uncommon Species

  • Drow: Deep Darkness now has more standard wording
  • Incarnation: Untethered incarnations have different rank scaling

Variant Rules

  • Added "Complex Cover" variant