Releases
v10.7.1
10.7.1: Clearer ability usage times and costs
General changes
All active abilities now explicitly list the action required to use them in the ability description box
Abilities that increase fatigue when used now list that as a cost above the ability's effect
Many labels that pointed to incorrect book pages have been fixed
The Exertion ability tag has been removed
Intangible creatures can more explicitly move through enemies
Characters
Increasing Intelligence after character creation now more explicitly grants you trained skills and insight points
Adventuring
Creatures can no longer sustain two instances of the same ability by any means
Performing a ritual from a ritual book you did not write no longer has any penalty
Performing a ritual from a mystic sphere you do not have access to now also doubles the time requirement
Combat
Trip is now a Brawling ability
The rules for asymmetric grappling have been redesigned as "controlling the grapple" to improve clarity
Classes
Barbarian: Savage Precision no longer affects Dirty Trick
Fighter:
Combat Discipline has been restructured and generally buffed
Equipment Training has been restructured and is slightly more offensive
Sentinel: Guarding Strike has been buffed
Tactician:
Battle tactics generally have weaker scaling
A new Lead from the Front battle tactic has been added
Shifting Stance can now grant an adjacent ally +1 accuracy instead of a +1 bonus to vital rolls
Monk:
Unhindered Agility no longer increases Reflex defense
Perfect Precision now also allows using Dexterity instead of Strength for Brawling abilities
Ranger:
Boundary Warden now also grants exotic weapon proficiency at an insight point discount
Rogue:
Virtuoso now allows sustaining as a free action instead of as a minor action, but no longer allows sustaining two copies of the same performance
Virtuoso+ has been replaced with a new All the World's a Stage ability
Confound has a different rank 5 upgrade
Sneak Attack now deals slightly more damage at ranks 1-3
Sorcerer: The Wildspell+ table has been redesigned to be less powerful
Warlock: Abyssal Blast has been redesigned
Skills
Equipment
Mundane weapons:
Spending insight points to gain proficiency with exotic weapons is now part of the core rules, rather than a variant
Compact weapons, and items stored out of convenient reach, no longer count against the number of items you can have readily available in combat
Compact weapons are now lightweight for their size, like other weapons
The ancient dragonfang breath attack now deals double weapon damage
Diamondsteel weapons now provide +3/+5 for crits rather than +2/+4
Starmetal weapons have been added
They provide extra damage, but have an accuracy penalty and a Strength requirement
The damage dealt by magic items have been slightly increased
Magic apparel:
Amulet of Perfect Equality is now rank 4 instead of rank 5
Bracers of Blessed Protection have been buffed
Healing Belt is now rank 1 instead of rank 2
Ring of Protection no longer scales its bonus to vital rolls
Magic armaments:
Trimmed armor has been added
Fixating weapons have been redesigned
Other magic items
Potion of Healing now heals more
Sending stones have been added
Mystic Spheres
Various overland movement abilities now end when you attack or take damage, rather than when you take any action other than movement
Aquamancy:
Aqueous Form now imposes a -1 Armor penalty
Added Efficient Aqueous Form
Channel Divinity:
Agent of the Divine is now rank 1 instead of rank 3, but no longer scales its vital roll bonus
Divine Seal has a faster casting time
Persistent Divine Seal added
Chronomancy:
Evasion is now Accelerated Evasion and is rank 2 instead of rank 3
Efficient Accelerated Evasion added
Gentle Repose is now rank 1
Persistent Gentle Repose added
Stasis Chamber now only affects objects
Persistent Stasis Chamber added
Rapid Overland Haste now has a longer casting time
Electromancy: Chain Lightning has been simplified
Photomancy:
Greater Blurred Motion has been redesigned
Enduring Invisibility now ends if you attack
Disguise Image and its variants have a faster casting time
Various improvements to Continuous Light have been added
Polymorph:
Malleable Body now imposes a -1 Armor penalty
Overland Runner added
Prayer:
Blessing of Perseverance is now rank 1, but no longer intrinsically scales with rank
Indomitable Blessing no longer scales its vital roll bonus
Blessing of Vitality is now rank 5
Permanent Bless Water replaced with Persistent Bless Water
Pyromancy: Soul of the Phoenix now also increases fatigue level
Revelation:
Armorbreak Sight is now rank 2 instead of rank 4, but is Deep
Greater Armorbreak Sight has been replaced with Efficient Armorbreak Sight
Empowered Distant Sight only reduces longshot penalty by 2 instead of 3, but is not Deep
Locate Object now has a longer casting time
Read Magic has been removed
Sending and its variants are now lower rank
Rapid Sending has been added
Scry Creature is now rank 3 instead of rank 4, but has a 100 mile limit
Distant Scry Creature has been added
Private Sanctum only lasts for one year
Scryward is now rank 2 instead of rank 3, but it only lasts for one year
Telekinesis:
Floating Armament is now rank 2 instead of rank 3
Greater Floating Armament has been replaced with Efficient Floating Armament and Heavy Floating Armament
Retributive Kinetic Shield has been removed
Thaumaturgy: Absorb Magic only grants a +1 defense bonus instead of +2
Toxicology: Bitter Remedy and Restful Draught have a faster casting time
Umbramancy: Deep Shadowform has been replaced with Efficient Shadowform
Verdamancy:
Shape Plant added
Massive Flourishing Grass is no longer deep
Sense Plants has a faster casting time
Feats
Barbaric Ancestry:
Ancestral Battlecry and Ancestral Totem can now be used as a minor action if you pay one fatigue
Ancestral Totem is now smaller and no longer blocks enemy movement
The level 18 ability has been changed
Battle Armory:
Now also grants minor action attunement at level 6
The level 18 ability is now more interesting
Celestial Ancestry: Redesigned the level 1 ability and some scaling details
Draconic Ancestry: Now increases fly speed at level 18 instead of increasing height limit
Fateweaver: Fateseal now has a more standard critical effect
Iron Will: Now also grants the ability to detect Subtle mental effects at level 1
Healing Specialization: Healing Touch now heals more HP
Precognition: Now also grants +2 awareness and immunity to full unawareness at level 1
Regenerator: Regenerative Recovery now heals more HP
Shieldbearer: The passive Armor defense bonus is now doubled when you total defense
Sphere Focus -- Polymorph: Now has different level 12 and 18 scaling
Toughness:
Now grants better sleep reduction starting from level 1
Now also grants damage resistance at level 6
Weapon Focus: Now grants +2 power instead of +2 damage at level 12
Uncommon Species
Drow: Deep Darkness now has more standard wording
Incarnation: Untethered incarnations have different rank scaling
Variant Rules
Added "Complex Cover" variant
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