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10.6.4: Alchemical item and poison buffs

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@Vadskye Vadskye released this 01 Jun 19:41
· 876 commits to master since this release

General changes

  • The "Diminuitive" misspelling has been fixed to "Diminutive"
  • Halving negative numbers is now more clear

Adventuring

  • The rules for throwing poisons have been clarified

Combat

  • Weak strikes only halve damage bonuses, not penalties
  • You can now ignore allies when calculating whether enemies have cover
  • Cover now explicitly protects against "half damage on miss" effects that target Armor/Reflex defense

Equipment

  • The timing and mechanics for object interactions are now more clear
  • The repetitive extra rules text shared by all bows has been moved into a new "Bow" weapon tag
  • Most consumable alchemical items have been buffed
    • Lower rank: Moonrod, firebomb, avalanchestone, tanglefoot bag
    • Higher rank: Sunrod, Snowball, iceball
    • Different damage scaling: Alchemist's fire, acid flask, thunderstone
    • New items: Bottled hellfire, mindbomb, shockstone, stunning sphere
  • Plant-based poisons have been redesigned and generally buffed
    • Animal-based poisons will be adjusted in a future patch
  • New magic weapon properties: Psionic, Toxic, and Prismatic
  • The Consussive magic weapon property has been renamed to Vibrating

Classes

  • Cleric: Air Domain now also adds Jump to your list of class skills
  • Tactician: Battle Tactics now have Sustain (free) instead of Sustain (minor)

Combat Styles

  • Headshot has been renamed "Concussive Strike"

Mystic Spheres

  • Fabrication: Personal Weapon now has a slightly more intuitive interaction with slow-loading crossbows
  • Photomancy
    • Prismatic Spray now clarifies that its critical hit effect improves both conditions it inflicts
    • Radiant Field now scales accuracy with rank
  • Verdamancy: Poison spells have been adjusted to match the changes to plant-based poisons, generally making them stronger and shorter range

Feats

  • Agile Reaction: Evasive Reaction+ is now acquired at level 18 instead of level 21
  • Combat Style Versatility has been redesigned to be more interesting

Optional Rules

  • Incarnations are now in the Roll20 sheet