Releases
v10.6.3
10.6.3: Redesigned flight and ranged weapons
General changes
Characters
Falling damage now has a higher limit
Adventuring
Rules for crafting poisons have been clarified
Combat
Flying and gliding have been redesigned, and is now generally simpler to track but more difficult to use in combat
The "floating" trait has been added, and prevents creatures from falling if they didn't actively move
The Sprint ability now affects all movement modes, not just land speed
Skills
Disguise modifiers have been slightly simplified
Equipment
Medium armor now provides a +1 vital roll bonus, and heavy armor now provides a +2 vital roll bonus
Special armor-like abilities, such as bracers of armor, also provide equivalent bonuses
It is now easier to swap weapons around between your hands, making it easier to take other actions while dual wielding or using heavy weapons
Arbalest and heavy crossbow now have the Heavy tag
Arbalest now only provides +1 accuracy instead of +2
Hand crossbows have been renamed to pistol crossbows for Historical Accuracy, and are easier to dual-wield
Repeating crossbows now do not have a reload to repeatedlly fire, allowing them to be used with shields
Light crossbows, pellet crossbows, and recurve bows have been added
Titanbow now deals 1d8 damage instead of 1d6
Bows now take a non-action to reload
Crossbows now generally take a minor action to reload instead of a free action
Damaging items now generally deal slightly more damage
Classes
Fighter: Equipment Training now provides slightly different medium and heavy armor bonuses
Mystic Spheres
Aquamancy: Detect Water has been redesigned as Sense Water
Pyromancy: Detect Flame has been redesigned as Sense Flame
Telekinesis: Rapid Reload has been nerfed and is now Mental Reload
Toxicology
Detect Poison has been added
Intensify Poison has been redesigned as a rank 1 spell
Several new rituals have been added
Verdamancy
Fertile Patch has been redesigned as a ritual
A new Bramblepatch cantrip has been added
Feats
Arbalist has been added
Trickshot has been added
Optional Rules
Uncommon species are now split into a separate chapter for easier reference
A new Incarnation uncommon species has been added
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