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10.6.3: Redesigned flight and ranged weapons

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@Vadskye Vadskye released this 25 May 00:43
· 919 commits to master since this release

General changes

Characters

  • Falling damage now has a higher limit

Adventuring

  • Rules for crafting poisons have been clarified

Combat

  • Flying and gliding have been redesigned, and is now generally simpler to track but more difficult to use in combat
  • The "floating" trait has been added, and prevents creatures from falling if they didn't actively move
  • The Sprint ability now affects all movement modes, not just land speed

Skills

  • Disguise modifiers have been slightly simplified

Equipment

  • Medium armor now provides a +1 vital roll bonus, and heavy armor now provides a +2 vital roll bonus
    • Special armor-like abilities, such as bracers of armor, also provide equivalent bonuses
  • It is now easier to swap weapons around between your hands, making it easier to take other actions while dual wielding or using heavy weapons
  • Arbalest and heavy crossbow now have the Heavy tag
    • Arbalest now only provides +1 accuracy instead of +2
  • Hand crossbows have been renamed to pistol crossbows for Historical Accuracy, and are easier to dual-wield
  • Repeating crossbows now do not have a reload to repeatedlly fire, allowing them to be used with shields
  • Light crossbows, pellet crossbows, and recurve bows have been added
  • Titanbow now deals 1d8 damage instead of 1d6
  • Bows now take a non-action to reload
  • Crossbows now generally take a minor action to reload instead of a free action
  • Damaging items now generally deal slightly more damage

Classes

  • Fighter: Equipment Training now provides slightly different medium and heavy armor bonuses

Mystic Spheres

  • Aquamancy: Detect Water has been redesigned as Sense Water
  • Pyromancy: Detect Flame has been redesigned as Sense Flame
  • Telekinesis: Rapid Reload has been nerfed and is now Mental Reload
  • Toxicology
    • Detect Poison has been added
    • Intensify Poison has been redesigned as a rank 1 spell
    • Several new rituals have been added
  • Verdamancy
    • Fertile Patch has been redesigned as a ritual
    • A new Bramblepatch cantrip has been added

Feats

  • Arbalist has been added
  • Trickshot has been added

Optional Rules

  • Uncommon species are now split into a separate chapter for easier reference
  • A new Incarnation uncommon species has been added