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10.3.3: Expanded unusual species and various tweaks

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@Vadskye Vadskye released this 28 Jan 20:17
· 1267 commits to master since this release

General changes

  • Escape Grapple no longer scales directly with size category
  • "Enraged" is now a standardized debuff that compels attacks instead of prohibiting non-attacks
  • A standard overland travel day is now 8 hours instead of 10 hours to more closely match real world travel limits
  • Elite monsters now have 3x normal monster HP instead of 4x normal monster HP
  • Classes
    • Hit point progressions are now written in a way that should be more understandable`
    • Cleric: several Preacher abilities now have the Emotion tag
  • Species
    • Dragons now gain a +2 Armor defense bonus to offset the barding penalty
    • Dryaidi have been redesigned, and now have a species archetype
    • Harpies now gain a +2 Armor defense bonus from Winged Agility to offset the barding penalty
    • Humans now gain +1 to one attribute (max 4) instead of an additional insight point
    • Naiadi have a slightly buffed Aqueous Form ability
    • Oozeborn do not have to wear barding while using Mold Body to appear humanoid
    • Saplings have been added
    • Vampires now have darkvision
  • Equipment
    • Armor for unusually shaped creatures is now called "barding" and provides -2 Armor defense
      • This penalty also applies to armor-like effects such as Mage Armor
    • Whips now deal slashing damage and no longer have the Subdual tag
  • Mystic Spheres
    • Aquamancy
      • Wall of Water now affects a larger area
      • Liquifying Grasp is now rank 4 instead of rank 3
    • Enchantment: Monologue is now Subtle
    • Photomancy: Searing Light has been redesigned and is now rank 2
    • Polymorph: Baleful Polymorph is now Short range instead of Medium range
    • Prayer: Curse of Rage has been removed
    • Umbramancy:
      • Darklantern no longer dims brilliant illumination
      • Deeper Darklantern has been added, which can dim brilliant illumination
    • Verdamancy: Wall of Thorns now deals half damage on a miss
  • Feats
    • Clarified some ambiguities with the Ascetic feat
    • Combat Style Versatility now only requires 1 Int
    • Sphere Focus: Photomancy now creates barriers instead of difficult terrain with Hardlight Photomancy