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Releases: VRCBilliards/vrcbce

v1.0.0 (Pre-Release)

17 May 23:57
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The 1.0.0 Pre-Release of VRCBCE, compatible with live VRChat!

This is a Pre-Release of 1.0.0 because the actual repository has not been updated to match the code in this prefab!

This is currently provided as-is. In the next few days, the full version of 1.0.0 will come out.

Notably: THIS RELEASE HAS NOT BEEN TESTED ON QUEST/2. You may run into issues or performance problems using this in a Quest world for the time being. Please let me know what bugs you find in the Issues section!

0.3.0: Fix to serious issue with playing more than one game on a table

21 Apr 00:35
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Another pre-release build. This one should be at a point where there are no major defects remaining.

The main defect that has been fixed was one where it was impossible to play more than one game on a table (which it's unclear was present in the published 0.2.0 version, but was present in internal builds).

Otherwise, the table syncs slightly less data, has slightly less Quest workarounds (this will be revisited when we are able to do UnU testing on beta) and has slightly better desktop functionality (dropped cues on desktop return to their spawn location).

0.2.0: Rotation Fixes, Guide Replacement

22 Mar 05:26
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1. Fixed a bug where rotating the table would
cause balls to not visibly sink correctly.
2. Fixed a bug where rotating the table would
cause balls to visibly spin incorrectly (this had
no impact on the actual physics, as far as I
can see)
3. Fixed a bug where the guide was invisible by
swapping the guide out for a Udon-based system
using a LineRenderer.
4. Removed some dead Quest-only code (this
codebase will be made Quest-ready during the
full open beta).

0.1.0

20 Mar 04:11
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0.1.0 Pre-release
Pre-release

Initial release for the Udon networking patch open-ish beta.