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1.3.1 - Table Did Things, Small Cue Improvements

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@FairlySadPanda FairlySadPanda released this 16 Aug 02:44
· 226 commits to master since this release

Table is responsible for much of the work this release. Otherwise, the cue code was cleaned up somewhat, which should hopefully stop the wonky cue rotation bug when the game ends.

By default, the two cues have been placed on top of the table rather than floating off to the side. You can move the cues to wherever you like for their default location: make sure that the cue orbs and the mesh itself are both moved, though!

Table's changes:

  1. Some compression and minor prefab fixes.
  2. The main font of both table UIs has been moved to Calistoga.
  3. Fix the realtime GI bug that caused a small amount of havoc.

The UI has generally been cleaned up. Let us know what you think!