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Transform

Mario Fernández Villalba edited this page Jan 28, 2020 · 1 revision

Component Transform is used to modify a GameObject transformation inside World space. It is composed by 3 elements:

  • Translation: Represents the local position of the GameObject.
  • Rotation: Represents the local rotation of the GameObject. It is stored in degrees as Euler angles.
  • Scale: Represents the local scale of the GameObject.
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