This project remixes the A Mighty Kingdom assets into a classic RTS game, to provide 3 examples of Scripting the Timeline in creative ways. The project goes together with the presentation Scripting for Timeline.
The whole demo is about Timeline, but a simple RTS game has been built to provide context to the Timelines. A semi-complex Cinemachine solution is also in the scene, made of two different FreeLook rigs, using GroupTarget and a dummy object to allow moving the camera with keys. The demo also uses Post-Processing Stack v1 and Navigation.
Usage instructions
Use the scene Environment. Once in play, an object on the root (DemoHelper) will listen to key presses, to launch the 3 Timelines or gameplay:
- Pressing 0: reveals some units on the battle field, to briefly demo the gameplay
- Pressing 1: plays the Flashback Timeline
- Pressing 2: plays the Storm Timeline (interactive in the central part)
- Pressing 3: plays the Platoons Timeline
Video
You can watch the talk associated with this project here:
Bridging Gameplay and Storytelling in a RTS game (Unite Austin)
Software Requirements
Required: Unity 2017.2, or later version
Hardware Requirements
Required: Any computer (Win or Mac)
Owner and Responsible Devs
Owners: Ciro Continisio (ciro@unity3d.com)
Major Change Log
- 02 Dec: Created repository