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Update patch following Asset Store publish
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Simon Jackson
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Feb 7, 2023
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Submodule Examples~
updated
35 files
8 changes: 5 additions & 3 deletions
8
Runtime/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs
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using System; | ||
using UnityEngine; | ||
using UnityEngine.Events; | ||
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[Serializable] | ||
public class ColorChangedEvent : UnityEvent<Color> | ||
namespace UnityEngine.UI.Extensions.ColorPicker | ||
{ | ||
[Serializable] | ||
public class ColorChangedEvent : UnityEvent<Color> | ||
{ | ||
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} | ||
} |
7 changes: 5 additions & 2 deletions
7
Runtime/Scripts/Controls/ColorPicker/Events/HSVChangedEvent.cs
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@@ -1,6 +1,9 @@ | ||
using UnityEngine.Events; | ||
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public class HSVChangedEvent : UnityEvent<float, float, float> | ||
namespace UnityEngine.UI.Extensions.ColorPicker | ||
{ | ||
public class HSVChangedEvent : UnityEvent<float, float, float> | ||
{ | ||
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} | ||
} | ||
} |
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@@ -1,14 +1,17 @@ | ||
using UnityEngine; | ||
namespace UnityEngine.UI.Extensions | ||
{ | ||
public class TestCompression : MonoBehaviour | ||
{ | ||
// Use this for initialization | ||
void Start() | ||
{ | ||
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public class TestCompression : MonoBehaviour { | ||
} | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () { | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
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} | ||
} | ||
} | ||
} |