https://github.com/UjemnyGH/Awesome
Engine use GLFW, GLEW, GLM to work properly
- location = 0 --- Position
- location = 2 --- Texture Coordinates
- location = 3 --- Shade Normals
Now you can only load obj models with this face parameter patern: "f v1/vt1/vn1 v2/vt2/vn2 v3/vt3/vn3 v4/vt4/vn4", For now only AABB collisions work
Diffuse shader and light shader (I dont know why that doesnt working), Batch rendering, Text, Mesh colliders, Memory leak in static object editor,
Raycasting, Write more shaders, Half rebuild Aws_Square, BVH, glTF, FBX Mesh loading, UI,