Gorilla 1.0 released!
Release Notes - Gorilla Player 1.0
We are glad to announce the release of Gorilla Player 1.0. This release includes several improvements, features and bug fixes.
Most of the effort was in the following areas:
- Usability and documentation.
- The goal was to help our users in the process of knowing the big guy. We do this by providing more guidance within the tool and better documentation explaining how to use the tool.
- Support for Images.
- Improve image support by providing features like clear image cache, error images, image on buttons/tabs, etc
- Sample Data.
- Added support for global sample data and automatic sample data generation.
- Connectivity.
- Improved in discoverability and troubleshooting.
- Support for Visual Studio 2017 and Visual Studio for Mac
Breaking Changes
SDK Setup in Android
The signature of the UXDivers.Gorilla.Droid.Player.CreateApplication
method used in the setup of the SDK has changed.
Now, instead of the ApplicationContext
it receives an Activity
as its first parameter.
Previously the SDK in Android was initialized with something like:
LoadApplication (
UXDivers.Gorilla.Droid.Player.CreateApplication(
ApplicationContext,
new UXDivers.Gorilla.Config("Good Gorilla")
.RegisterAssemblyFromType<CircleImage>())
);
Now you should do:
LoadApplication (
UXDivers.Gorilla.Droid.Player.CreateApplication(
this,
new UXDivers.Gorilla.Config("Good Gorilla")
.RegisterAssemblyFromType<CircleImage>())
);
Nuget Packages
Until version 0.9.1.2 Gorilla SDK was devided in 2 nuget packages,
UXDivers.GorillaPlayer.SDK
and UXDivers.GorillaPlayer.Common
.
Starting with Gorilla 1.0 UXDivers.GorillaPlayer.Common
was merged into UXDivers.GorillaPlayer.SDK
.
If you have Gorilla SDK installed in your solution and you are updating it, you will need to manually remove UXDivers.GorillaPlayer.Common
after upgrading the UXDivers.GorillaPlayer.SDK
.
See the complete list of release notes and features on UXDivers blog.
Enjoy!