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NPC + Dialogue team this sprint is purely focusing on functionality of the NPCs and the Dialogue box which will create a story-like environment towards the game. The player will be able to interact with our NPCs, obtain materials and gain knowledge on the story aspect.
Features
Dialogue Box Design for each NPCs
Dialogue Box Text 1234 then Close Dialogue Box upon clicking a button (instead of gif-like animation)
Story Implementation
Voice Overs
Voice Over Implementation
Functionality
Giving Potions / Materials
Dependencies
We depend on the Inventory Team to fully implement the inventory.
Features affected : Functionality (Giving Potions/Materials)
This is due to the interaction making the player obtaining a potion placed into the inventory
Milestones
Week 8
Dialogue Box Rough Drafts (Sep. 17 Sat)
Voice Lines Draft (Sep. 18 Sun)
Week 9
Final Design of Dialogue Boxes (Sep. 19 Mon)
Implementation of Dialogue Boxes (Sep. 24 Sat)
Voice Lines Audio Files (Sep. 24 Sat)
Dialogue Functionality of Potion Giving (Sep. 25 Sun)
Description
NPC + Dialogue team this sprint is purely focusing on functionality of the NPCs and the Dialogue box which will create a story-like environment towards the game. The player will be able to interact with our NPCs, obtain materials and gain knowledge on the story aspect.
Features
Dependencies
We depend on the Inventory Team to fully implement the inventory.
Features affected : Functionality (Giving Potions/Materials)
Milestones
Week 8
Week 9
Week 10 Break
Week 11
Completion Deadline: October 4th Tuesday 4pm
Documentation
Members
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