This repository contains multiple implementations of the same simple games created using two popular Python game libraries: Pygame and Arcade. The purpose is to provide a practical comparison between these libraries to help developers, educators, and beginners choose the right tool for their projects.
(Note: Screenshots for illustration, actual game appearance will be similar)
A simple game where:
- A player (blue square) that can be moved using arrow keys
- A goal (green square) placed on the screen
- When the player touches the goal, a "You Win!" message appears and the game stops
The classic Snake game where:
- Control a snake that moves around the screen
- Eat food to grow longer
- Avoid hitting the walls or yourself
- Game ends when you collide with a wall or your own body
A simple demonstration showing:
- A moving sprite (blue square) that bounces around the screen
- A stationary block (green square) in the center of the screen
- Color change feedback when collision occurs
- FPS counter and collision status display
- Identical functionality to highlight the architectural differences between the libraries
cd pygame_version
pip install -r requirements.txt
python move_the_box.py # For Move the Box game
python snake_game.py # For Snake game
python collision_demo.py # For Collision demo
cd arcade_version
pip install -r requirements.txt
python move_the_box.py # For Move the Box game
python snake_game.py # For Snake game
python collision_demo.py # For Collision demo
Both Pygame and Arcade are Python libraries for creating 2D games, but they have distinct characteristics:
Pygame is older (released in 2000), built on SDL, and offers a more low-level approach with greater flexibility but requires more boilerplate code. It has wider platform support and a larger community.
Arcade is newer (released in 2017), built on OpenGL and Pyglet, and provides higher-level abstractions with built-in features like physics engines and improved sprite handling. It offers better performance for static sprites and has more modern Python features support.
Feature | Pygame | Arcade |
---|---|---|
Release Year | 2000 | 2017 |
Built On | SDL (C Language) | OpenGL and Pyglet |
Python Support | Python 2 & 3 | Python 3.6+ only |
Platform Support | Wide (incl. Android, Raspberry Pi) | Limited (needs OpenGL 3.3+) |
Code Structure | Tends to mix logic and display code | Encourages separation of logic and display |
Performance: Moving Sprites | Better | Good |
Performance: Static Sprites | Good | Better |
Built-in Physics | No | Yes, including platformer physics |
Sprite Rotation & Scaling | Manual (CPU-intensive) | Automatic (GPU-accelerated) |
Hitbox System | Basic rectangular | Advanced with curved hitboxes |
Animated Sprites | Manual implementation | Built-in support |
Community Size | Large, mature | Smaller but growing |
Documentation | Extensive but sometimes dated | Modern, good examples |
Code Complexity | More verbose, lower-level | Less boilerplate, higher-level |
Graphics Processing | CPU-based | GPU-based |
Tiled Map Support | No (requires extensions) | Yes |
Learning Curve | Steeper initially | Gentler for beginners |
Choose Pygame if you:
- Need wide platform compatibility (including Android, Raspberry Pi)
- Want more control and flexibility at a lower level
- Prefer a mature, large community with extensive resources
- Are developing games with many moving sprites
Choose Arcade if you:
- Want to leverage modern Python features
- Need built-in physics engines and advanced sprite handling
- Prefer cleaner, less verbose code structure
- Are a beginner looking for an easier entry point
- Need better performance for static sprites and GPU acceleration
Feature | Pygame | Arcade |
---|---|---|
Code Simplicity | More verbose, requires explicit handling of more elements | More concise, higher-level abstractions |
Setup Difficulty | Simple installation, widely compatible | Simple installation, but larger dependency footprint |
Game Loop Structure | Manual loop implementation with explicit event handling | Class-based structure with predefined event methods |
Rendering | Manual drawing of shapes and surfaces | Built-in sprite system with automatic rendering |
Input Handling | Manual state checking and event processing | Event-driven callbacks for input |
Physics/Collision | Manual collision detection implementation | Built-in collision detection systems |
Documentation | Extensive but sometimes outdated | Modern and beginner-friendly |
Learning Curve | Steeper initially, but teaches fundamental concepts | Gentler for beginners, but hides some lower-level details |
Community Size | Large, mature community | Smaller but growing community |
Modern Features | Fewer built-in high-level features | More modern features like particle systems, built-in physics |
- Explicit game loop with manual event handling
- Direct rendering of shapes using draw functions
- Manual collision detection using rectangles
- State-based input handling
- Object-oriented approach with class inheritance
- Event-driven architecture with callback methods
- Built-in sprite system for game objects
- Structured separation of drawing, input, and game logic
The Collision Demo highlights core architecture differences:
Pygame Collision Demo:
- Uses a custom main loop with direct control flow
- Manually handles drawing, updating, and collision detection
- Uses basic
Rect
objects for collision - Directly manages the screen drawing surface
Arcade Collision Demo:
- Uses an object-oriented architecture with Window inheritance
- Separates concerns into distinct methods (
on_draw
,on_update
) - Uses built-in
SpriteList
and collision detection - Classes inherit from built-in Sprite classes
This demo is particularly useful to see how the basic architecture of the libraries differs even for a simple task.
The Snake game implementations further highlight differences between the libraries:
Pygame Snake Game:
- Uses a procedural approach with explicit game states
- Implements a while loop with continuous checking of game state
- Handles collisions through direct coordinate comparison
- Manually updates the screen on each frame
Arcade Snake Game:
- Uses a class-based approach with separate player class
- Relies on Arcade's built-in event handling system
- Uses scheduled updates instead of an explicit game loop
- Separates game logic into distinct methods
- Python Beginners exploring game development options
- Educators looking for teaching materials to compare game libraries
- Developers evaluating which library better fits their project needs
- Students learning Python through game development
- Pygame offers more control and teaches fundamental game development concepts, making it excellent for learning but requiring more code for basic functionality.
- Arcade provides higher-level abstractions, making it easier to get started quickly and produce cleaner, more organized code for simpler games.
The choice between these libraries depends on your specific needs, experience level, and the type of game you want to create. This project aims to help you make an informed decision by showing the same games implemented in both libraries.
- Pygame vs Python Arcade: Which is the better game library?
- Gaming in Python: PyGame vs Arcade vs PyGame Zero
- Difference between Pygame VS Arcade Library in Python
- Pygame Comparison - Arcade Documentation
This project is open source and available under the MIT License.